Ambusher For: Rogue
The ambusher is a rogue archetype that avoids getting caught while tailing their mark. The ambusher is most at home when standing above their mark.
The ambusher is a rogue archetype that avoids getting caught while tailing their mark. The ambusher is most at home when standing above their mark.
The Way of the Winds is a Monastic Tradition that enhances power with speed, for the purpose of overcoming obstacles, and reaching goals.
The path of a hunter is one focused on slaying your foes. By honing your tactics in battle, you become a versatile master of battle.
The elementalist is a ranger who has made a powerful connection with the world around them. Turning the magics of nature into powerful storms.
The Discipline of Adaption is an archetype for the Savant homebrew class. This archetype focuses on the magics of adaption to adjust to the situation.
The Discipline of Prediction is an archetype for the Savant homebrew class. This archetype focuses on the magics of divination and perception to fight.
The Discipline of Distortion is an archetype for the Savant homebrew class. This archetype focuses on the magics of manipulation and illusion to bend reality.
The Discipline of Absorption is an archetype for the Savant homebrew class. This archetype focuses on the magics of mitigation and nullification to remain safe.
The Ocean Domain is one that embraces the calm and serene waves and seas. They typically aid allies and look to turn the tides of battle.
The Beast Master is a path taken when a Ranger forms a deep connection with a particular animal, who becomes his companion through life.