Fletcher
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
This modified version of sharpshooter is designed to remove the -5/+10 mechanic, while ensuring sharpshooter still feels good.