D&D 5e Blog and Curated Homebrew

Half-Cover

Better Than A Shield
  • Home
  • Blogs
    • Meta Magic
    • Find the Path
    • Mass Suggestion
    • Speak with Dead
    • Zone of Truth
    • Responses
  • Homebrew
    • Classes
    • Archetypes
    • Feats
    • Spells
    • Monsters
    • Treasures
    • Rules
  • Shadoweave
    • Setting
    • Items & Equipment
    • Locations
  • About
    • The Minotaur Awards
    • Editorial Policies
    • Privacy Policy
  • Twitter
  • Search
  • Login
MenuMenu SidebarSidebar
Homebrew

Feats

  • Order By:
  • newest
  • oldest
  • name
  • rating
  • reviews
  • flavor
  • random
  • Filter By:
  • original
  • rework
  • core
Original feat

Medicine Man

The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
Read Visit Reviews
ConstitutionSupportTool ProficiencyWisdom
Reworked feat

Healer

This modified healer feat makes a subtle changes that makes a character with this feat feel more like a doctor or surgeon.

Author: Jeremiah Edit: 1
Read Visit Reviews
SkillsSocialSupport
Original feat

Gourmand

The Gourmand is the finest of chefs, able to produce foods so wonderful and invigorating, that it helps to heal and protect those who eat.

Rating: 5 Flavor: 5 Author: Chris Co-Authors: Jeremiah, Michael Edit: 1
Read Visit Reviews (5)
ConstitutionSupportTool ProficiencyWisdom
Original feat

Con Artist

A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.

Author: Michael Co-Authors: Chris, Jeremiah Edit: 1
Read Visit Reviews
ConstitutionIntelligenceTool ProficiencyUtility
Original feat

Juggler

By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.

Author: Jeremiah Edit: 1
Read Visit Reviews
CharismaDexterityOffenseSkillsUtility
Original feat

Battle Stance

With Battle Stance you can hold your ground against enemies by switching into particular stances in order to gain both offensive and defensive benefits.

Author: Jeremiah Co-Authors: Chris Edit: 1
Read Visit Reviews
DefenseMartial MeleeOffenseReaction
Original feat

Fletcher

A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
Read Visit Reviews
ConstitutionDexterityMartial RangedOffenseTool Proficiency
Original feat

Versatile Warrior

The versatile warrior allows a character to wield versatile weapons through skills and advancement, and allows them to adjust to various situations.

Author: Jeremiah Edit: 1
Read Visit Reviews
Martial Melee
Original feat

Thrown Weapon Master

This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.

Author: Jeremiah Edit: 1
Read Visit Reviews
Martial RangedOffense
Original feat

Poisoner

The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
Read Visit Reviews
ConstitutionDexterityMartial MeleeMartial RangedOffenseTool Proficiency
  • 1
  • 2
  • 3
  • 4
Section: Homebrew
  • Classes

    Hierarchies are everywhere, so might as well pick a good class.

  • Archetypes

    Specialization is the spice of life, and sub-classes, the meal.

  • Feats

    Consider customizing your gameplay and getting something other than Sharpshooter

  • Spells

    Spells are like television, you have over 400 choices, but there is still nothing to cast.

  • Monsters

    No one wants to die a happy, content death. Let your players die in style with new and exciting ways to be killed.

  • Treasures

    Players like things that do things which other things don’t do. From potions to not-potions, players will acknowledge the existence of these things in your game.

  • Rules

    Rules are the foundation of the world, and fortunately you do not need any permits to perform renovations.

Feat Labels
  • Bonus Action 5
  • Charisma 4
  • Constitution 11
  • Defense 6
  • Dexterity 6
  • Intelligence 6
  • Magical 1
  • Martial Melee 9
  • Martial Ranged 5
  • Movement 4
  • Offense 9
  • Reaction 3
  • Skills 3
  • Social 1
  • Strength 4
  • Support 4
  • Tool Proficiency 11
  • Utility 12
  • Wisdom 3
InterestingSignatureSeriesPublishers

Protection from Evil

Due to the results of an augury spell and a fear spell cast by 20th level lawyers, Half-Cover does not host unauthorized content published by Wizards of the Coast. Please review SRD5 and OGL for more information.

Creative Commons License

All hosted content is submitted by contributors and is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Editorial Policies • Privacy Policy

Clairvoyance

  • Half-Cover
  • Blogs
    • Meta Magic
    • Mass Suggestion
    • Find the Path
    • Speak with Dead
    • Zone of Truth
    • Responses
  • About
    • The Minotaur Awards
  • Homebrew
    • Classes
    • Archetypes
    • Feats
    • Spells
    • Monsters
    • Treasures
    • Rules

Contact Other Plane

Love what you see? Want to contribute? Have questions? Want to bitch and moan? Send us a message! We reply to all messages that we want to reply to.
Warning: A DC 15 Intelligence saving throw is required to prevent Insanity.


© 2025 Half-Cover. Contributor Login