Great Weapon Master
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
The Artisan Brewer allows you to create powerful brews to slip to your secret rivals or to invigorate your allies strength.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
This modified version of sharpshooter is designed to remove the -5/+10 mechanic, while ensuring sharpshooter still feels good.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.