D&D 5e Blog and Curated Homebrew

Half-Cover

Better Than A Shield
  • Home
  • Blogs
    • Meta Magic
    • Find the Path
    • Mass Suggestion
    • Speak with Dead
    • Zone of Truth
    • Responses
  • Homebrew
    • Classes
    • Archetypes
    • Feats
    • Spells
    • Monsters
    • Treasures
    • Rules
  • Shadoweave
    • Setting
    • Items & Equipment
    • Locations
  • About
    • The Minotaur Awards
    • Editorial Policies
    • Privacy Policy
  • Twitter
  • Search
  • Login
MenuMenu SidebarSidebar
Homebrew

Feats

  • Order By:
  • newest
  • oldest
  • name
  • rating
  • reviews
  • flavor
  • random
  • Filter By:
  • original
  • rework
  • core
Original feat

Mathematical

As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.

Author: Michael Edit: 1
Read Visit Reviews
IntelligenceUtility
Original feat

Inner Focus

A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.

Author: Jeremiah Edit: 1
Read Visit Reviews
DefenseReaction
Reworked feat

Great Weapon Master

This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.

Rating: 2 Author: Jeremiah Co-Authors: Chris Edit: 1
Read Visit Reviews (1)
Bonus ActionMartial MeleeOffense
Original feat

Charming Mind

A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.

Rating: 2 Flavor: 1 Author: Michael Edit: 1
Read Visit Reviews (1)
CharismaDefense
Original feat

Artisan Brewer

The Artisan Brewer allows you to create powerful brews to slip to your secret rivals or to invigorate your allies strength.

Rating: 5 Flavor: 1 Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
Read Visit Reviews (1)
ConstitutionTool ProficiencyUtilityWisdom
Original feat

Sole Crafter

The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.

Author: Jeremiah Co-Authors: Michael Edit: 1
Read Visit Reviews
Bonus ActionConstitutionMovementStrengthTool ProficiencyUtility
Original feat

Exotic Weapon Master

This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.

Author: Jeremiah Co-Authors: Chris, Michael Edit: 1
Read Visit Reviews
DexterityMartial MeleeMartial RangedStrength
Original feat

Swift Minded

The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.

Author: Jeremiah Edit: 1
Read Visit Reviews
DefenseIntelligence
Original feat

Telekinetic

A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.

Author: Jeremiah Edit: 1
Read Visit Reviews
IntelligenceUtility
Reworked feat

Sharpshooter

This modified version of sharpshooter is designed to remove the -5/+10 mechanic, while ensuring sharpshooter still feels good.

Rating: 3 Author: Jeremiah Co-Authors: Chris Edit: 1
Read Visit Reviews (1)
Bonus ActionMartial RangedOffense
  • 1
  • 2
  • 3
  • 4
Section: Homebrew
  • Classes

    Hierarchies are everywhere, so might as well pick a good class.

  • Archetypes

    Specialization is the spice of life, and sub-classes, the meal.

  • Feats

    Consider customizing your gameplay and getting something other than Sharpshooter

  • Spells

    Spells are like television, you have over 400 choices, but there is still nothing to cast.

  • Monsters

    No one wants to die a happy, content death. Let your players die in style with new and exciting ways to be killed.

  • Treasures

    Players like things that do things which other things don’t do. From potions to not-potions, players will acknowledge the existence of these things in your game.

  • Rules

    Rules are the foundation of the world, and fortunately you do not need any permits to perform renovations.

Feat Labels
  • Bonus Action 5
  • Charisma 4
  • Constitution 11
  • Defense 6
  • Dexterity 6
  • Intelligence 6
  • Magical 1
  • Martial Melee 9
  • Martial Ranged 5
  • Movement 4
  • Offense 9
  • Reaction 3
  • Skills 3
  • Social 1
  • Strength 4
  • Support 4
  • Tool Proficiency 11
  • Utility 12
  • Wisdom 3
InterestingSignatureSeriesPublishers

Protection from Evil

Due to the results of an augury spell and a fear spell cast by 20th level lawyers, Half-Cover does not host unauthorized content published by Wizards of the Coast. Please review SRD5 and OGL for more information.

Creative Commons License

All hosted content is submitted by contributors and is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Editorial Policies • Privacy Policy

Clairvoyance

  • Half-Cover
  • Blogs
    • Meta Magic
    • Mass Suggestion
    • Find the Path
    • Speak with Dead
    • Zone of Truth
    • Responses
  • About
    • The Minotaur Awards
  • Homebrew
    • Classes
    • Archetypes
    • Feats
    • Spells
    • Monsters
    • Treasures
    • Rules

Contact Other Plane

Love what you see? Want to contribute? Have questions? Want to bitch and moan? Send us a message! We reply to all messages that we want to reply to.
Warning: A DC 15 Intelligence saving throw is required to prevent Insanity.


© 2025 Half-Cover. Contributor Login