Thrown Weapon Master
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.