Tough Negotiator
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.