Circle of Spirits For: Druid
The circle of spirits is a druid that calls into the land of the lost, and makes pacts and dealing with the spirits of the world.
The circle of spirits is a druid that calls into the land of the lost, and makes pacts and dealing with the spirits of the world.
The ambusher is a rogue archetype that avoids getting caught while tailing their mark. The ambusher is most at home when standing above their mark.
The oath of the drowned is a sacred oath that is taken by men and women that were drowned in a previous life, and were given another chance.
The school of infusion is a school for wizards focused in ranged combat by infusing ammunition with magical effects and spells.
The Discipline of Prediction is an archetype for the Savant homebrew class. This archetype focuses on the magics of divination and perception to fight.
The College of Heroes is a Bardic College that is filled with true heroes and champions, who lead their allies to victory from the front lines.
The Ocean Domain is one that embraces the calm and serene waves and seas. They typically aid allies and look to turn the tides of battle.
The Contender will assault foes with a barrage of advantageous hits in an effort to overcome any defense though their dedicated focus and endurance.
The Discipline of Distortion is an archetype for the Savant homebrew class. This archetype focuses on the magics of manipulation and illusion to bend reality.
The path of a hunter is one focused on slaying your foes. By honing your tactics in battle, you become a versatile master of battle.