Medicine Man
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
This modified version of sharpshooter is designed to remove the -5/+10 mechanic, while ensuring sharpshooter still feels good.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.