Charger
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
The core grappler fear has major flaws that make it nearly useless. This modified version seeks to add a unique flavor to the idea of a grappler.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
With Battle Stance you can hold your ground against enemies by switching into particular stances in order to gain both offensive and defensive benefits.
This modified version of sharpshooter is designed to remove the -5/+10 mechanic, while ensuring sharpshooter still feels good.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.