Charger
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
This modified healer feat makes a subtle changes that makes a character with this feat feel more like a doctor or surgeon.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.