Telekinetic
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.
The core grappler fear has major flaws that make it nearly useless. This modified version seeks to add a unique flavor to the idea of a grappler.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.