Juggler
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
The core grappler fear has major flaws that make it nearly useless. This modified version seeks to add a unique flavor to the idea of a grappler.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
The Concocter is a master of the mad sciences, able to create strange, and sometimes volatile concoctions to cause sudden changes.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.