Swift Minded
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
This modified version of sharpshooter is designed to remove the -5/+10 mechanic, while ensuring sharpshooter still feels good.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
The Concocter is a master of the mad sciences, able to create strange, and sometimes volatile concoctions to cause sudden changes.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.