Dancer
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
This modified version of sharpshooter is designed to remove the -5/+10 mechanic, while ensuring sharpshooter still feels good.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The versatile warrior allows a character to wield versatile weapons through skills and advancement, and allows them to adjust to various situations.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.