Inner Focus
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
The core grappler fear has major flaws that make it nearly useless. This modified version seeks to add a unique flavor to the idea of a grappler.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.