Thrown Weapon Master
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
The versatile warrior allows a character to wield versatile weapons through skills and advancement, and allows them to adjust to various situations.
With Battle Stance you can hold your ground against enemies by switching into particular stances in order to gain both offensive and defensive benefits.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.