Thrown Weapon Master
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.