Healer
This modified healer feat makes a subtle changes that makes a character with this feat feel more like a doctor or surgeon.
This modified healer feat makes a subtle changes that makes a character with this feat feel more like a doctor or surgeon.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.