Great Weapon Master
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
This modified healer feat makes a subtle changes that makes a character with this feat feel more like a doctor or surgeon.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
The core grappler fear has major flaws that make it nearly useless. This modified version seeks to add a unique flavor to the idea of a grappler.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.