Exotic Weapon Master
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
The Jester is a character that can speak their mind and be open about their opinions, and hide their intentions well. They are believed to be always joking.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
With Battle Stance you can hold your ground against enemies by switching into particular stances in order to gain both offensive and defensive benefits.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.
The master blaster is a character who knows how to make the most of their area spells, and ensure they won’t be caught in the crossfire.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.