Healer
This modified healer feat makes a subtle changes that makes a character with this feat feel more like a doctor or surgeon.
This modified healer feat makes a subtle changes that makes a character with this feat feel more like a doctor or surgeon.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
A Con Artist is are able to mislead unsuspecting creatures by forging detailed fake treasures, gag objects, even create unexpectedly deadly objects.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.