Acrobat
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
The Sole Crafter can create marvelous attachments for any pair of boots, which provide enhanced mobility and a variety of bonus actions.
The core grappler fear has major flaws that make it nearly useless. This modified version seeks to add a unique flavor to the idea of a grappler.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.