Dancer
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
The Platesmith can create incredible plates that can be affixed to any metal weapons or armor to provide enhanced effects.
The character with a swift mind can see dangerous situations before it begins, allowing them to avoid danger entirely with their keen intelligence.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
The Concocter is a master of the mad sciences, able to create strange, and sometimes volatile concoctions to cause sudden changes.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
A telekinetic character can use their mind to manipulate and even interact with objects from a distance, such as pulling a lever or pushing a block.
With Battle Stance you can hold your ground against enemies by switching into particular stances in order to gain both offensive and defensive benefits.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.