Charger
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
This modified charger feat seeks to make the original feet more ussable for characters that have multiattack, and generally more reliable.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
The Poisoner can create a wide array of dangerous venoms and toxins which can be applied to slashing and piercing weapons.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
With Battle Stance you can hold your ground against enemies by switching into particular stances in order to gain both offensive and defensive benefits.
The tough negotiator is a master of conversation, and can read the signs of aggression and hostile quick and efficiently.