Dancer
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
By becoming a dancer, the character becomes difficult to fight due to their empowered dodge abilities, and charismatic haste.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
The Gourmand is the finest of chefs, able to produce foods so wonderful and invigorating, that it helps to heal and protect those who eat.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
A character with a charming mind is one who is able to repel effects with their force of personality and presence, to keep their mind in top shape.
This feat allows a character to move with grace and elegance, allowing them to pass through others or fall gracefully with ease.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
By becoming a juggler, you are a master of the slight of hand and performance. You know how to balance anything, and can distract with your flashy moves.