Great Weapon Master
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
This modified version of great weapon master is designed to remove the -5/+10 mechanic, while ensuring great weapons still feel great.
The Patch Worker can create durable patches that can be applies to some armors to provide enhanced survivability in many situations.
As a master of arithmetic, a character can calculate distances, solve mathematical problems, or count far quicker than anyone else could ever.
A character can channel their inner focus and tap into their Ki to keep themselves healthy, and keep themselves stationary.
This feat is designed to make thrown weapons possible to play with, by providing reasonable ranged, damage, and draw rate.
This feat works together with the homebrewed exotic weapon rules in order to allow for a more specialized weapon at the expense of a feat.
The Innovator can construct a variety of fantastical, but unpredictable innovations to aid allies in new and dangerous ways.
A Fletcher can enhance arrows and bolts to greater effect, providing offensive bonuses, such as additional damage or range.
The Concocter is a master of the mad sciences, able to create strange, and sometimes volatile concoctions to cause sudden changes.
The Medicine Man can create potent tonics and salves for themselves or their allies to help them heal and recover from various conditions.