Below you will find a filter and list of armors. The filter is designed to be simple to use, but a brief explanation will be provided.

Each group of options (such as License or Property) work with ‘or’ logic. If an armor has any of the selected options, it will be shown. When multiple groups are used it will work on ‘and’ logic. All used groups must be true, or the results will not show. For instance, if you select ‘Fiber’ from Type, then select ‘Bulky’ and ‘OmniGuard’ from Properties, it will show all fiber armors that have either bulky or omniguard.

Armor Filter

License
Armor Groups
Minimum Melee AC
Minimum Ranged AC
Minimum Forcefield (Core)
Choose Properties
Choose Brands
Minimum Break Threshhold
Minimum Covert Value (Fiber)
Maximum Weight
Maximum Price

Unlicensed Armors

Civilian

Atrox
Ballistic Protection
AC
11M / 17R
Break:
15
Weight:
7 lbs
Credits:
135 ¢
Properties:
Blast‑Guard (1), Nonmagnetic
Atrox
HomeSecure
AC
13M / 13R
Break:
15
Weight:
1 lb
Credits:
50 ¢
Properties:
Nonmagnetic
Dharmond
Mithril Chain
AC
18M / 18R
Break:
30
Weight:
4 lbs
Credits:
1,100 ¢
Properties:
Silent
Estoic
Basic
AC
16M / 16R
Break:
17
Weight:
14 lbs
Credits:
250 ¢
Properties:
Mauser
Carapace
AC
14M / 14R
Break:
19
Weight:
8 lbs
Credits:
105 ¢
Properties:
Blast‑Guard (1)
Mauser
Goblin
AC
14M / 16R
Break:
18
Weight:
12 lbs
Credits:
220 ¢
Properties:
Reinforced
Mauser
Golem
AC
18M / 10R
Break:
22
Weight:
16 lbs
Credits:
150 ¢
Properties:
Sturdy
Mauser
Kobold
AC
14M / 14R
Break:
15
Weight:
3 lbs
Credits:
110 ¢
Properties:
Storage
Mauser
Leather
AC
15M / 13R
Break:
15
Weight:
3 lbs
Credits:
75 ¢
Properties:
Nonmagnetic
Mauser
Scale
AC
11M / 16R
Break:
16
Weight:
4 lbs
Credits:
80 ¢
Properties:
Nonmagnetic

Fiber

Atrox
Chainfiber
AC
14M / 10R
Covert:
10
Break:
17
Weight:
5 lbs
Credits:
35 ¢
Properties:
Dharmond
Silver Chain
AC
19M / 13R
Covert:
10
Break:
32
Weight:
32 lbs
Credits:
1,400 ¢
Properties:
Skilled (Performance)
Estoic
Deflection Model A
AC
10M / 16R
Covert:
14
Break:
20
Weight:
4 lbs
Credits:
70 ¢
Properties:
Estoic
Deflection Model B
AC
15M / 19R
Covert:
17
Break:
25
Weight:
7 lbs
Credits:
295 ¢
Properties:
Bulky
Estoic
Melee Model A
AC
16M / 10R
Covert:
14
Break:
20
Weight:
4 lbs
Credits:
70 ¢
Properties:
Estoic
Melee Model B
AC
19M / 15R
Covert:
17
Break:
25
Weight:
7 lbs
Credits:
295 ¢
Properties:
Bulky
Kijiri
Kakusu
AC
16M / 13R
Covert:
17
Break:
18
Weight:
4 lbs
Credits:
310 ¢
Properties:
Skilled (Stealth)
Kijiri
Kuro
AC
17M / 17R
Covert:
20
Break:
20
Weight:
8 lbs
Credits:
340 ¢
Properties:
Bulky, Jump (5 / 10)
Mauser
Ghoul
AC
11M / 15R
Covert:
14
Break:
19
Weight:
3 lbs
Credits:
360 ¢
Properties:
Save (Fortitude)

License Level I Armors

Civilian

Estoic
Basic (Astral)
AC
13M / 19R
Break:
22
Weight:
20 lbs
Credits:
425 ¢
Properties:
Skilled (Planar Walking)
Estoic
Basic (Unity)
AC
18M / 15R
Break:
27
Weight:
20 lbs
Credits:
465 ¢
Properties:
Skilled (Endurance)
Thunderhawk
Blastplate
AC
17M / 15R
Break:
25
Weight:
35 lbs
Credits:
375 ¢
Properties:
Reinforced

Fiber

Atrox
Shocksuit
AC
17M / 14R
Covert:
10
Break:
19
Weight:
6 lbs
Integrations:
2S
Credits:
820 ¢
Properties:
Special
Special Property:
Whenever you successfully grapple a creature, it takes 1d6 lightning damage.
Daggerr
Soft Fall
AC
17M / 12R
Covert:
14
Break:
19
Weight:
10 lbs
Integrations:
2S
Credits:
610 ¢
Properties:
Safe Fall (10)
Estoic
Power Fiber I
AC
12M / 12R
Covert:
20
Break:
20
Weight:
3 lbs
Integrations:
3S
Credits:
590 ¢
Properties:
Estoic
Power Fiber II
AC
15M / 15R
Covert:
14
Break:
24
Weight:
7 lbs
Integrations:
4S
Credits:
645 ¢
Properties:
Bulky
Kijiri
Kagami
AC
12M / 18R
Covert:
17
Break:
20
Weight:
5 lbs
Integrations:
2S
Credits:
925 ¢
Properties:
Las‑Guard (3), Special
Special Property:
You do not trigger any laser sensors.
Otova
Technical Fiber
AC
17M / 15R
Covert:
18
Break:
19
Weight:
9 lbs
Integrations:
2S
Credits:
890 ¢
Properties:
Bulky, Skilled (Technology)
Seimono
Datsue
AC
18M / 13R
Covert:
20
Break:
18
Weight:
1 lb
Integrations:
2S
Credits:
735 ¢
Properties:
Auto‑Equip, Special
Special Property:
This fiber is a ring when not equipped. It keeps its covert value when not worn.
Valerievna
Resistance I
AC
13M / 13R
Covert:
12
Break:
16
Weight:
5 lbs
Integrations:
2S
Credits:
450 ¢
Properties:
Ele‑Guard (2)

Light

Atrox
Arbiter I
AC
15M / 17R
Carry:
15 lbs
Break:
19
Weight:
30 lbs
250 lbs
Integrations:
2N
Credits:
945 ¢
Properties:
Presence (1), Skilled (Negotiation)
Atrox
Patrol
AC
16M / 16R
Carry:
17 lbs
Break:
22
Weight:
35 lbs
275 lbs
Integrations:
2N
Credits:
575 ¢
Properties:
Rapid (5)
Cerberus
March
AC
15M / 18R
Carry:
25 lbs
Break:
22
Weight:
50 lbs
350 lbs
Integrations:
2N
Credits:
920 ¢
Properties:
Auto‑Equip, Skilled (Endurance)
Daggerr
Backpacker
AC
16M / 14R
Carry:
45 lbs
Break:
18
Weight:
15 lbs
175 lbs
Integrations:
2N
Credits:
615 ¢
Properties:
Dharmond
Gold Plate
AC
18M / 14R
Carry:
15 lbs
Break:
35
Weight:
30 lbs
250 lbs
Integrations:
2N
Credits:
1,375 ¢
Properties:
Nonmagnetic, Skilled (High Society)
Mauser
Drider
AC
18M / 14R
Carry:
15 lbs
Break:
27
Weight:
30 lbs
250 lbs
Integrations:
2N
Credits:
815 ¢
Properties:
Safe Fall (10)
Mauser
Nightmare
AC
12M / 19R
Carry:
10 lbs
Break:
24
Weight:
20 lbs
200 lbs
Integrations:
2N
Credits:
995 ¢
Properties:
Skilled (Sleight of Hand)
Mauser
Pirate
AC
18M / 14R
Carry:
10 lbs
Break:
22
Weight:
20 lbs
200 lbs
Integrations:
2N
Credits:
1,105 ¢
Properties:
Skilled (Streetwise), Storage
Naginata
AutoStance
AC
19M / 16R
Carry:
22 lbs
Break:
20
Weight:
45 lbs
325 lbs
Integrations:
2N
Credits:
1,025 ¢
Properties:
Balanced

Medium

Atrox
Peacekeeper I
AC
19M / 14R
Carry:
40 lbs
Break:
22
Weight:
40 lbs
520 lbs
Integrations:
3N
Credits:
890 ¢
Properties:
Balanced
Naginata
Onslaught I
AC
20M / 15R
Carry:
60 lbs
Break:
26
Weight:
60 lbs
720 lbs
Integrations:
3N
Credits:
1,400 ¢
Properties:
Blast‑Guard (1), Jump (10 / 20)
Naginata
PowerPlate
AC
13M / 20R
Carry:
50 lbs
Break:
24
Weight:
50 lbs
620 lbs
Integrations:
3N
Credits:
1,070 ¢
Properties:
Sturdy

Heavy

Atrox
Guardian
AC
20M / 20R
Carry:
1,000 lbs
Break:
27
Weight:
60 lbs
1,150 lbs
Integrations:
2L
Credits:
1,400 ¢
Properties:
Thunderhawk
Bunker
AC
12M / 21R
Carry:
700 lbs
Break:
22
Weight:
50 lbs
1,000 lbs
Integrations:
2L
Credits:
1,650 ¢
Properties:
Hardened, Reinforced

Core

Cybros
Analyst I
AC
16F
Credits:
965 ¢
Properties:
Insight (2)
Cybros
Curator I
AC
16F
Credits:
875 ¢
Properties:
Recall (2)
Cybros
Search I
AC
16F
Credits:
955 ¢
Properties:
Awareness (2)
Kijiri
Moso I
AC
16F
Credits:
805 ¢
Properties:
Initiative (1)
Naginata
Steelheart I
AC
16F
Credits:
975 ¢
Properties:
Blast‑Guard (2)
Nebula
Vigor I
AC
16F
Credits:
950 ¢
Properties:
Hit Points (4)
NeuroBuild
Dummy
AC
14F
Credits:
50 ¢
Properties:
NeuroBuild
Gaghiel
AC
16F
Credits:
700 ¢
Properties:
Special
Special Property:
You can breathe underwater, and your swim speed is increased by 30 feet.
NeuroBuild
Israfel
AC
16F
Credits:
650 ¢
Properties:
Special
Special Property:
You have proficiency with all arts related to instruments, dance, poetry, and lyricism.
NeuroBuild
Sachiel
AC
16F
Credits:
900 ¢
Properties:
Special
Special Property:
You can walk on water and you ignore difficult terrain.
Scrypher
Arcanist I
AC
16F
Credits:
845 ¢
Properties:
Magic (2)
Scrypher
Fountain I
AC
16F
Credits:
790 ¢
Properties:
Mana (1)
Seimono
Daikoku I
AC
16F
Credits:
905 ¢
Properties:
Las‑Guard (4)
Seimono
Hotei I
AC
16F
Credits:
855 ¢
Properties:
Presence (2)
Zumios
Star I
AC
16F
Credits:
450 ¢
Properties:

License Level II Armors

Fiber

Cerberus
Bullet Fiber
AC
10M / 19R
Covert:
16
Break:
24
Weight:
15 lbs
Integrations:
3S
Credits:
825 ¢
Properties:
Cerberus
Strike Fiber
AC
19M / 10R
Covert:
16
Break:
24
Weight:
15 lbs
Integrations:
3S
Credits:
825 ¢
Properties:
Dharmond
Gilded Silver Chain
AC
20M / 15R
Covert:
10
Break:
40
Weight:
48 lbs
Integrations:
3S
Credits:
1,520 ¢
Properties:
Skilled (Performance)
Estoic
Safeguard
AC
17M / 17R
Covert:
16
Break:
28
Weight:
10 lbs
Integrations:
3S
Credits:
1,175 ¢
Properties:
Bulky, Omni‑Guard (1)
Estoic
Tactical I
AC
18M / 13R
Covert:
14
Break:
21
Weight:
8 lbs
Integrations:
3S
Credits:
1,030 ¢
Properties:
Bulky, Camouflaged
Kijiri
Kaze
AC
16M / 19R
Covert:
18
Break:
21
Weight:
7 lbs
Integrations:
3S
Credits:
945 ¢
Properties:
Bulky, Rapid (10)
Mauser
Troll I
AC
13M / 18R
Covert:
15
Break:
22
Weight:
8 lbs
Integrations:
3S
Credits:
1,160 ¢
Properties:
Life Assist
Otova
Perjurer
AC
17M / 15R
Covert:
21
Break:
24
Weight:
8 lbs
Integrations:
3S
Credits:
1,090 ¢
Properties:
Skilled (Deception)
Otova
Tempter
AC
15M / 17R
Covert:
21
Break:
24
Weight:
8 lbs
Integrations:
3S
Credits:
1,090 ¢
Properties:
Skilled (Charm)
Seimono
Uizado
AC
16M / 16R
Covert:
17
Break:
25
Weight:
7 lbs
Integrations:
3S
Credits:
860 ¢
Properties:
MAGI Resist
Valerievna
Resistance II
AC
15M / 15R
Covert:
14
Break:
22
Weight:
5 lbs
Integrations:
3S
Credits:
780 ¢
Properties:
Ele‑Guard (4)

Light

Cerberus
Armor I
AC
20M / 14R
Carry:
25 lbs
Break:
30
Weight:
50 lbs
350 lbs
Integrations:
1S / 2N
Credits:
1,570 ¢
Properties:
Blast‑Guard (2)
Daggerr
Explorer
AC
18M / 16R
Carry:
10 lbs
Break:
25
Weight:
20 lbs
200 lbs
Integrations:
1S / 2N
Credits:
1,420 ¢
Properties:
Skilled (Cosmology), Special
Special Property:
One holosphere can be integrated into this armor without requiring the use of an integration slot.
Daggerr
Survivalist
AC
19M / 14R
Carry:
12 lbs
Break:
22
Weight:
25 lbs
225 lbs
Integrations:
1S / 2N
Credits:
1,510 ¢
Properties:
Life Assist, Skilled (Survival)
Estoic
Modular PA (Light)
AC
17M / 17R
Carry:
15 lbs
Break:
24
Weight:
30 lbs
250 lbs
Integrations:
2S / 3N
Credits:
1,345 ¢
Properties:
Naginata
RedFlag
AC
17M / 20R
Carry:
15 lbs
Break:
28
Weight:
30 lbs
250 lbs
Integrations:
1S / 2N
Credits:
1,760 ¢
Properties:
Awareness (1), Special
Special Property:
Reduce all surprise damage taken by half.
Otova
Executive
AC
17M / 19R
Carry:
15 lbs
Break:
27
Weight:
30 lbs
250 lbs
Integrations:
1S / 2N
Credits:
1,650 ¢
Properties:
Presence (2), Skilled (Corporate)
Otova
Pocket
AC
16M / 19R
Carry:
15 lbs
Break:
26
Weight:
30 lbs
250 lbs
Integrations:
1S / 2N
Credits:
1,300 ¢
Properties:
Storage
Scrypher
Operator
AC
15M / 18R
Carry:
7 lbs
Break:
21
Weight:
15 lbs
175 lbs
Integrations:
1S / 2N
Credits:
1,480 ¢
Properties:
MAGI Resist, Skilled (Hacking)
Valerievna
Conduit
AC
14M / 20R
Carry:
22 lbs
Break:
26
Weight:
45 lbs
325 lbs
Integrations:
1S / 2N
Credits:
1,605 ¢
Properties:
Magic (1)

Medium

Atrox
Pacifier
AC
18M / 20R
Carry:
50 lbs
Break:
24
Weight:
50 lbs
620 lbs
Integrations:
3N / 1L
Credits:
1,790 ¢
Properties:
Reinforced
Atrox
Peacekeeper II
AC
21M / 17R
Carry:
35 lbs
Break:
22
Weight:
35 lbs
470 lbs
Integrations:
3N / 1L
Credits:
1,710 ¢
Properties:
Balanced
Cerberus
Commando
AC
21M / 15R
Carry:
50 lbs
Break:
24
Weight:
50 lbs
620 lbs
Integrations:
3N / 1L
Credits:
1,875 ¢
Properties:
Balanced, Skilled (Overpower)
Estoic
Blockade I
AC
14M / 21R
Carry:
50 lbs
Break:
27
Weight:
50 lbs
620 lbs
Integrations:
3N / 1L
Credits:
1,850 ¢
Properties:
Hardened
Estoic
Modular PA (Medium)
AC
18M / 18R
Carry:
45 lbs
Break:
27
Weight:
45 lbs
570 lbs
Integrations:
4N / 2L
Credits:
1,650 ¢
Properties:
Mauser
Azer
AC
17M / 21R
Carry:
42 lbs
Break:
24
Weight:
42 lbs
540 lbs
Integrations:
3N / 1L
Credits:
1,910 ¢
Properties:
Special
Special Property:
You gain resistance to Fire damage.
Thunderhawk
Insulate
AC
21M / 16R
Carry:
55 lbs
Break:
25
Weight:
55 lbs
670 lbs
Integrations:
3N / 1L
Credits:
1,980 ¢
Properties:
Ele‑Guard (4), Reinforced, Special
Special Property:
Your hold breath is doubled.

Heavy

Cerberus
Charge Mech
AC
17M / 17R
Carry:
500 lbs
Break:
30
Weight:
70 lbs
1,300 lbs
Integrations:
3L
Credits:
1,975 ¢
Properties:
Camouflaged, Jump (15 / 30), Rapid (30), Special
Special Property:
You can not wield weapons while wearing this armor. Additionally, weapons can not be integrated into this armor.
Cerberus
Drop Mech
AC
10M / 22R
Carry:
300 lbs
Break:
25
Weight:
55 lbs
1,075 lbs
Integrations:
3L
Credits:
2,050 ¢
Properties:
Special
Special Property:
You gain immunity to fall and crash damage.
Estoic
Modular PA (Heavy)
AC
19M / 19R
Carry:
600 lbs
Break:
29
Weight:
45 lbs
925 lbs
Integrations:
5L
Credits:
1,850 ¢
Properties:
Valerievna
Thermal
AC
22M / 13R
Carry:
900 lbs
Break:
34
Weight:
50 lbs
1,000 lbs
Integrations:
3L
Credits:
2,175 ¢
Properties:
Special
Special Property:
You are immune to the effects of natural hazards, such as heat and cold.

Core

Cybros
Analyst II
AC
17F
Credits:
1,965 ¢
Properties:
Insight (3)
Cybros
Curator II
AC
17F
Credits:
1,825 ¢
Properties:
Recall (3)
Cybros
Search II
AC
17F
Credits:
1,935 ¢
Properties:
Awareness (3)
Kijiri
Moso II
AC
17F
Credits:
2,145 ¢
Properties:
Initiative (2)
Naginata
Lift
AC
17F
Credits:
1,735 ¢
Properties:
Special
Special Property:
Your carry capacity is increased by 50%
Naginata
Steelheart II
AC
17F
Credits:
2,305 ¢
Properties:
Blast‑Guard (5)
Nebula
Vigor II
AC
17F
Credits:
2,005 ¢
Properties:
Hit Points (8)
NeuroBuild
Ramiel
AC
17F
Credits:
1,000 ¢
Properties:
Special
Special Property:
As an action, you can enable or disable a 30-foot radius aura that causes creatures within it to become deafened.
NeuroBuild
Sahaquiel
AC
17F
Credits:
1,250 ¢
Properties:
Special
Special Property:
You can not be located through scrying or detected through clairvoyance.
NeuroBuild
Sandalphon
AC
17F
Credits:
1,445 ¢
Properties:
Special
Special Property:
You are immune to the effects of intense heat and are immune to fire damage.
NeuroBuild
Shamshel
AC
17F
Credits:
1,320 ¢
Properties:
Special
Special Property:
Your reach is increased by 15 feet. When reaching, a translucent hand extends outwards to act as your hand with the same potential. This hand does not feel pain or take damage.
Scrypher
Arcanist II
AC
17F
Credits:
1,690 ¢
Properties:
Magic (3)
Scrypher
Fountain II
AC
17F
Credits:
1,575 ¢
Properties:
Mana (2)
Seimono
Daikoku II
AC
17F
Credits:
2,125 ¢
Properties:
Las‑Guard (8)
Seimono
Hotei II
AC
17F
Credits:
1,735 ¢
Properties:
Presence (3)
Zumios
Star II
AC
17F
Credits:
750 ¢
Properties:

License Level III Armors

Fiber

Estoic
Tactical II
AC
20M / 15R
Covert:
18
Break:
25
Weight:
11 lbs
Integrations:
4S
Credits:
1,520 ¢
Properties:
Bulky, Camouflaged
Kijiri
Hourensou
AC
14M / 20R
Covert:
24
Break:
25
Weight:
8 lbs
Integrations:
4S
Credits:
1,710 ¢
Properties:
Skilled (Corporate)
Kijiri
Kabuki
AC
20M / 10R
Covert:
30
Break:
24
Weight:
8 lbs
Integrations:
4S
Credits:
1,670 ¢
Properties:
Skilled (Performance)
Kijiri
Uragiru
AC
20M / 18R
Covert:
22
Break:
24
Weight:
9 lbs
Integrations:
4S
Credits:
2,300 ¢
Properties:
Bulky, Hardened, Storage
Kijiri
Yoken
AC
20M / 16R
Covert:
24
Break:
25
Weight:
6 lbs
Integrations:
4S
Credits:
1,875 ¢
Properties:
Bulky, Initiative (1), Storage
Mauser
Flameskull
AC
20M / 15R
Covert:
25
Break:
30
Weight:
7 lbs
Integrations:
4S
Credits:
2,300 ¢
Properties:
Special
Special Property:
You gain resistance to fire. When connected into a bio-channel, you gain fire immunity instead.
Mauser
Troll II
AC
14M / 20R
Covert:
18
Break:
28
Weight:
10 lbs
Integrations:
4S
Credits:
1,750 ¢
Properties:
Life Assist
Scrypher
Channeler
AC
18M / 20R
Covert:
20
Break:
27
Weight:
18 lbs
Integrations:
4S
Credits:
2,325 ¢
Properties:
Bulky, Magic (1), Mana (1), Save (Intelligence)
Scrypher
Longstrider
AC
12M / 19R
Covert:
14
Break:
20
Weight:
12 lbs
Integrations:
4S
Credits:
2,180 ¢
Properties:
Rapid (10), Skilled (Athletics)
Seimono
Baku I
AC
10M / 20R
Covert:
18
Break:
22
Weight:
8 lbs
Integrations:
4S
Credits:
1,830 ¢
Properties:
Bulky, Camouflaged, Las‑Guard (6)
Seimono
Okiku
AC
17M / 20R
Covert:
18
Break:
24
Weight:
14 lbs
Integrations:
4S
Credits:
1,800 ¢
Properties:
Bulky, MAGI Resist, Storage
Valerievna
Resistance III
AC
17M / 17R
Covert:
16
Break:
26
Weight:
5 lbs
Integrations:
4S
Credits:
1,600 ¢
Properties:
Ele‑Guard (6)

Light

Atrox
Arbiter II
AC
17M / 21R
Carry:
17 lbs
Break:
22
Weight:
35 lbs
275 lbs
Integrations:
2S / 2N
Credits:
2,340 ¢
Properties:
Presence (2), Skilled (Negotiation)
Cerberus
Armor II
AC
21M / 17R
Carry:
27 lbs
Break:
30
Weight:
55 lbs
375 lbs
Integrations:
2S / 2N
Credits:
2,500 ¢
Properties:
Blast‑Guard (5)
Cerberus
Stealth
AC
21M / 15R
Carry:
22 lbs
Break:
27
Weight:
45 lbs
325 lbs
Integrations:
2S / 2N
Credits:
2,370 ¢
Properties:
Silent, Skilled (Stealth), Storage
Daggerr
Predator
AC
21M / 16R
Carry:
17 lbs
Break:
28
Weight:
35 lbs
275 lbs
Integrations:
2S / 2N
Credits:
2,190 ¢
Properties:
Camouflaged, Silent
Dharmond
Gilded Gold Plate
AC
21M / 16R
Carry:
25 lbs
Break:
42
Weight:
50 lbs
350 lbs
Integrations:
2S / 2N
Credits:
2,420 ¢
Properties:
Life Assist, Nonmagnetic, Skilled (High Society)
Estoic
Medic
AC
17M / 20R
Carry:
20 lbs
Break:
25
Weight:
40 lbs
300 lbs
Integrations:
2S / 2N
Credits:
1,980 ¢
Properties:
Life Assist, Skilled (Science)
Mauser
Drake
AC
17M / 21R
Carry:
25 lbs
Break:
30
Weight:
50 lbs
350 lbs
Integrations:
2S / 2N
Credits:
2,045 ¢
Properties:
Auto‑Equip, Special
Special Property:
See "Mauser Drake" below for details on this special property.
Mechani
Assembler
AC
17M / 21R
Carry:
20 lbs
Break:
25
Weight:
40 lbs
300 lbs
Integrations:
2S / 2N
Credits:
1,900 ¢
Properties:
Auto‑Equip, Skilled (Assembly)
Otova
Prodigy
AC
15M / 22R
Carry:
15 lbs
Break:
32
Weight:
30 lbs
250 lbs
Integrations:
2S / 3N
Credits:
2,480 ¢
Properties:
Save (Intelligence), Silent
Otova
Researcher
AC
21M / 14R
Carry:
17 lbs
Break:
29
Weight:
35 lbs
275 lbs
Integrations:
2S / 2N
Credits:
2,210 ¢
Properties:
Recall (2), Skilled (History)
Otova
Willpower
AC
22M / 15R
Carry:
15 lbs
Break:
30
Weight:
30 lbs
250 lbs
Integrations:
2S / 3N
Credits:
2,480 ¢
Properties:
Save (Charisma), Silent
Scrypher
Distortion
AC
21M / 14R
Carry:
17 lbs
Break:
30
Weight:
35 lbs
275 lbs
Integrations:
2S / 2N
Credits:
2,390 ¢
Properties:
Camouflaged, Plas‑Guard (10)
Scrypher
Mantle
AC
20M / 17R
Carry:
20 lbs
Break:
28
Weight:
40 lbs
300 lbs
Integrations:
2S / 2N
Credits:
1,890 ¢
Properties:
Auto‑Equip, Mana (1), Silent
Scrypher
Nexus
AC
12M / 21R
Carry:
17 lbs
Break:
25
Weight:
35 lbs
275 lbs
Integrations:
2S / 2N
Credits:
2,420 ¢
Properties:
Skilled (Technology), Special
Special Property:
A Scrypher Relay+ is built into this armor.
Seimono
Kappa
AC
20M / 15R
Carry:
22 lbs
Break:
35
Weight:
45 lbs
325 lbs
Integrations:
2S / 2N
Credits:
1,770 ¢
Properties:
Nonmagnetic, Silent, Sturdy
Seimono
Kitsune Light
AC
21M / 16R
Carry:
15 lbs
Break:
27
Weight:
30 lbs
250 lbs
Integrations:
2S / 2N
Credits:
2,080 ¢
Properties:
Las‑Guard (8), Magic (1)

Medium

Cerberus
Bullet Essential
AC
16M / 22R
Carry:
40 lbs
Break:
28
Weight:
40 lbs
520 lbs
Integrations:
4N / 1L
Credits:
2,350 ¢
Properties:
Blast‑Guard (1)
Cerberus
Sentinel
AC
14M / 22R
Carry:
50 lbs
Break:
29
Weight:
50 lbs
620 lbs
Integrations:
4N / 1L
Credits:
2,780 ¢
Properties:
Awareness (1), Skilled (Perception)
Cerberus
Strike Essential
AC
22M / 16R
Carry:
40 lbs
Break:
28
Weight:
40 lbs
520 lbs
Integrations:
4N / 1L
Credits:
2,350 ¢
Properties:
Blast‑Guard (1)
Estoic
Blockade II
AC
17M / 22R
Carry:
60 lbs
Break:
30
Weight:
60 lbs
720 lbs
Integrations:
4N / 1L
Credits:
2,500 ¢
Properties:
Hardened
Locke
Veteran
AC
17M / 22R
Carry:
50 lbs
Break:
28
Weight:
50 lbs
620 lbs
Integrations:
4N / 1L
Credits:
2,530 ¢
Properties:
Special
Special Property:
All Locke brand weapons can be integrated into this armor.
Mauser
Goliath
AC
21M / 17R
Carry:
65 lbs
Break:
32
Weight:
65 lbs
770 lbs
Integrations:
4N / 1L
Credits:
3,050 ¢
Properties:
Combat, Hardened
Mechani
Walker
AC
21M / 17R
Carry:
55 lbs
Break:
29
Weight:
55 lbs
670 lbs
Integrations:
4N / 1L
Credits:
3,400 ¢
Properties:
Auto‑Equip, Special
Special Property:
See "Mechani Walker" below for details on this special property.
Naginata
AdamantinePlate
AC
22M / 20R
Carry:
70 lbs
Break:
45
Weight:
70 lbs
820 lbs
Integrations:
4N / 1L
Credits:
2,590 ¢
Properties:
Sturdy
Naginata
HeroPlate
AC
20M / 20R
Carry:
60 lbs
Break:
26
Weight:
60 lbs
720 lbs
Integrations:
4N / 1L
Credits:
2,920 ¢
Properties:
Presence (2), Skilled (Might)
Naginata
Onslaught II
AC
22M / 17R
Carry:
75 lbs
Break:
32
Weight:
75 lbs
870 lbs
Integrations:
4N / 1L
Credits:
2,800 ¢
Properties:
Blast‑Guard (3), Jump (15 / 30)
Seimono
Kitsune Medium
AC
22M / 17R
Carry:
50 lbs
Break:
32
Weight:
50 lbs
620 lbs
Integrations:
4N / 1L
Credits:
2,670 ¢
Properties:
Las‑Guard (12), Mana (1)
Thunderhawk
Ace
AC
16M / 22R
Carry:
45 lbs
Break:
30
Weight:
45 lbs
570 lbs
Integrations:
4N / 1L
Credits:
2,880 ¢
Properties:
Skilled (Sleight of Hand), Special
Special Property:
You gain resistance to fall and crash damage.
Thunderhawk
Dive
AC
20M / 17R
Carry:
55 lbs
Break:
25
Weight:
55 lbs
670 lbs
Integrations:
4N / 1L
Credits:
2,630 ¢
Properties:
Reinforced, Safe Fall (15), Special
Special Property:
You are able to swim in this armor.

Heavy

Estoic
Heavy Defense
AC
21M / 21R
Carry:
1,200 lbs
Break:
40
Weight:
70 lbs
1,300 lbs
Integrations:
4L
Credits:
3,500 ¢
Properties:
Omni‑Guard (4), Save (Fortitude)
Mauser
Cyclops
AC
18M / 23R
Carry:
2,400 lbs
Break:
32
Weight:
90 lbs
1,600 lbs
Integrations:
4L
Credits:
2,990 ¢
Properties:
Skilled (Destruction)
Naginata
PlasProof
AC
23M / 19R
Carry:
800 lbs
Break:
34
Weight:
80 lbs
1,450 lbs
Integrations:
4L
Credits:
3,320 ¢
Properties:
Plas‑Guard (25)
Seimono
Yurei
AC
23M / 16R
Carry:
700 lbs
Break:
35
Weight:
45 lbs
925 lbs
Integrations:
4L
Credits:
4,280 ¢
Properties:
Recall (2), Save (Charisma), Special
Special Property:
You are immune to Totemic anomalies and influences.
Valerievna
Primal Explorer
AC
20M / 20R
Carry:
1,600 lbs
Break:
35
Weight:
45 lbs
925 lbs
Integrations:
4L
Credits:
4,500 ¢
Properties:
Ele‑Guard (20), Special
Special Property:
You are immune to Primordial anomalys.

Core

Cybros
Analyst III
AC
19F
Credits:
3,505 ¢
Properties:
Insight (4)
Cybros
Curator III
AC
19F
Credits:
3,195 ¢
Properties:
Recall (4)
Cybros
Search III
AC
19F
Credits:
3,465 ¢
Properties:
Awareness (4)
Kijiri
Moso III
AC
19F
Credits:
3,060 ¢
Properties:
Initiative (3)
Nebula
Antidote
AC
18F
Credits:
2,370 ¢
Properties:
Special
Special Property:
You gain immunity to all poisons and poison damage.
Nebula
Vigor III
AC
19F
Credits:
3,320 ¢
Properties:
Hit Points (12)
NeuroBuild
Bardiel
AC
19F
Credits:
2,850 ¢
Properties:
Special
Special Property:
See "NeuroBuild Bardiel" below for details on this special property.
NeuroBuild
Ireul
AC
18F
Credits:
1,950 ¢
Properties:
Special
Special Property:
While bio-connected to a mainframe, you can perform 1 additional action on your turn in virtual combat.
NeuroBuild
Leliel
AC
18F
Credits:
2,150 ¢
Properties:
Special
Special Property:
You gain Darkvision out to 60 feet. While in Darkness, you become invisible and your movements make no noise.
NeuroBuild
Matriel
AC
19F
Credits:
2,525 ¢
Properties:
Special
Special Property:
You do not need to breathe, and you gain immunity to acid damage.
Scrypher
Arcanist III
AC
19F
Credits:
3,095 ¢
Properties:
Magic (4)
Scrypher
Fountain III
AC
19F
Credits:
2,875 ¢
Properties:
Mana (3)
Seimono
Daikoku III
AC
19F
Credits:
3,015 ¢
Properties:
Las‑Guard (12)
Seimono
Hotei III
AC
19F
Credits:
3,165 ¢
Properties:
Presence (4)
Zumios
Star III
AC
18F
Credits:
1,500 ¢
Properties:

License Level IV Armors

Fiber

Kijiri
Masami
AC
17M / 22R
Covert:
30
Break:
22
Weight:
6 lbs
Integrations:
5S
Credits:
2,550 ¢
Properties:
Balanced, Bulky, Save (Dexterity), Skilled (Acrobatics)
Kijiri
Shizuka
AC
22M / 17R
Covert:
26
Break:
26
Weight:
13 lbs
Integrations:
5S
Credits:
3,155 ¢
Properties:
Bulky, Combat, Skilled (Stealth), Special
Special Property:
Weapons that are integrated into this fiber gain the silent property or lose the loud property.
Kijiri
Tobu
AC
20M / 20R
Covert:
15
Break:
29
Weight:
15 lbs
Integrations:
5S
Credits:
2,810 ¢
Properties:
Bulky, Jump (20 / 40), Rapid (15), Safe Fall (20)
Kijiri
Torima
AC
22M / 19R
Covert:
22
Break:
30
Weight:
12 lbs
Integrations:
5S
Credits:
3,020 ¢
Properties:
Bulky, Combat, Reinforced, Skilled (Streetwise)
Scrypher
Ghost
AC
18M / 18R
Covert:
30
Break:
35
Weight:
8 lbs
Integrations:
5S
Credits:
4,135 ¢
Properties:
Bulky, Las‑Guard (‑3), Special
Special Property:
You gain immunity to physical damage.
Seimono
Baku II
AC
10M / 22R
Covert:
22
Break:
25
Weight:
12 lbs
Integrations:
5S
Credits:
2,470 ¢
Properties:
Bulky, Camouflaged, Las‑Guard (10)

Light

Dharmond
Adamantine Cuirass
AC
23M / 16R
Carry:
27 lbs
Break:
50
Weight:
55 lbs
375 lbs
Integrations:
2S / 3N
Credits:
3,350 ¢
Properties:
Hardened, Omni‑Guard (3), Sturdy
Otova
Analyzer
AC
22M / 17R
Carry:
15 lbs
Break:
30
Weight:
30 lbs
250 lbs
Integrations:
2S / 3N
Credits:
3,170 ¢
Properties:
Awareness (2), Skilled (Database), Skilled (Technology)
Otova
Inquisitor
AC
16M / 23R
Carry:
12 lbs
Break:
35
Weight:
25 lbs
225 lbs
Integrations:
2S / 3N
Credits:
3,240 ¢
Properties:
Insight (2), Presence (2), Skilled (Secret Society)
Scrypher
Cabalist
AC
17M / 17R
Carry:
10 lbs
Break:
30
Weight:
20 lbs
200 lbs
Integrations:
2S / 3N
Credits:
3,320 ¢
Properties:
Skilled (Cosmology), Skilled (Secret Society), Special
Special Property:
Your AC is increased by 5 against supernatural and extra-planar attacks.
Scrypher
Featherfall
AC
17M / 22R
Carry:
10 lbs
Break:
30
Weight:
20 lbs
200 lbs
Integrations:
2S / 3N
Credits:
2,960 ¢
Properties:
Balanced, Safe Fall (75)
Scrypher
Prismatic Guard
AC
20M / 20R
Carry:
17 lbs
Break:
32
Weight:
35 lbs
275 lbs
Integrations:
2S / 3N
Credits:
3,480 ¢
Properties:
Omni‑Guard (1), Save (All)
Seimono
Misaki
AC
22M / 17R
Carry:
15 lbs
Break:
32
Weight:
30 lbs
250 lbs
Integrations:
2S / 3N
Credits:
3,150 ¢
Properties:
Presence (2), Save (Charisma), Skilled (Planar Walking)
Valerievna
Contingency
AC
21M / 21R
Carry:
20 lbs
Break:
32
Weight:
40 lbs
300 lbs
Integrations:
2S / 3N
Credits:
3,080 ¢
Properties:
Ele‑Guard (10), Life Assist

Medium

Cerberus
Elite
AC
17M / 24R
Carry:
80 lbs
Break:
25
Weight:
80 lbs
920 lbs
Integrations:
4N / 2L
Credits:
4,200 ¢
Properties:
Blast‑Guard (4), Combat, Life Assist
Naginata
Swordbreaker
AC
24M / 17R
Carry:
70 lbs
Break:
28
Weight:
70 lbs
820 lbs
Integrations:
4N / 2L
Credits:
3,890 ¢
Properties:
Balanced, Hardened, Sturdy
Naginata
ThunderGod
AC
18M / 23R
Carry:
60 lbs
Break:
34
Weight:
60 lbs
720 lbs
Integrations:
4N / 2L
Credits:
3,770 ¢
Properties:
Initiative (2), Skilled (Intimidation), Special
Special Property:
You gain immunity to lightning damage. Whenever you hit a creature with an unarmed strike, the target takes an additional 8 lightning damage.
Naginata
WarForge
AC
22M / 22R
Carry:
90 lbs
Break:
34
Weight:
90 lbs
1,020 lbs
Integrations:
4N / 2L
Credits:
4,350 ¢
Properties:
Omni‑Guard (2), Skilled (Accuracy), Skilled (Might)
Seimono
Yatagarasu
AC
17M / 24R
Carry:
50 lbs
Break:
30
Weight:
50 lbs
620 lbs
Integrations:
4N / 2L
Credits:
3,850 ¢
Properties:
Awareness (2), Insight (2), Presence (2)
Valerievna
Elementalist
AC
21M / 21R
Carry:
60 lbs
Break:
30
Weight:
60 lbs
720 lbs
Integrations:
4N / 2L
Credits:
3,990 ¢
Properties:
Combat, MAGI Resist, Special
Special Property:
All Valerievna weapons can be integrated into this armor. You gain resistance to the damage types of all Valerievna weapons integrated into this armor.

Heavy

Cerberus
Combat Mech
AC
24M / 21R
Carry:
2,400 lbs
Break:
35
Weight:
130 lbs
2,200 lbs
Integrations:
6L
Credits:
5,750 ¢
Properties:
Balanced, Combat, Reinforced, Sturdy
Mauser
Balor
AC
21M / 24R
Carry:
1,800 lbs
Break:
35
Weight:
110 lbs
1,900 lbs
Integrations:
6L
Credits:
5,075 ¢
Properties:
Ele‑Guard (15), Special
Special Property:
Each creature within 5 feet of you takes 5 fire damage, and flammable Objects in the aura that aren't being worn or carried ignite. A creature that touches you or hits you with a melee Attack while within 5 feet of you takes 5 fire damage.
Mauser
UmberHulk
AC
23M / 23R
Carry:
3,600 lbs
Break:
34
Weight:
110 lbs
1,900 lbs
Integrations:
6L
Credits:
4,800 ¢
Properties:
Blast‑Guard (15)
Mechani
Zenith
AC
20M / 20R
Carry:
2,000 lbs
Break:
34
Weight:
120 lbs
2,050 lbs
Integrations:
6L
Credits:
5,680 ¢
Properties:
Camouflaged, Hardened, Nonmagnetic
Thunderhawk
Accelerate
AC
20M / 25R
Carry:
600 lbs
Break:
32
Weight:
100 lbs
1,750 lbs
Integrations:
6L
Credits:
5,355 ¢
Properties:
Initiative (2), Jump (20 / 40), Rapid (25)
Thunderhawk
Demolition
AC
25M / 20R
Carry:
4,000 lbs
Break:
38
Weight:
115 lbs
1,975 lbs
Integrations:
6L
Credits:
5,100 ¢
Properties:
Reinforced, Skilled (Destruction), Special
Special Property:
You have advantage on all saving throws against explosive devices.

Core

Cybros
Sage
AC
20F
Credits:
4,405 ¢
Properties:
Ability (Wisdom)
Cybros
Siphon
AC
22F
Credits:
4,715 ¢
Properties:
Hit Points (‑12), Save (All)
Kijiri
Kibishi
AC
20F
Credits:
4,390 ¢
Properties:
Special
Special Property:
Your critical threshold is reduced by 3.
Kijiri
Medatanai
AC
21F
Credits:
-
Properties:
Restricted, Special
Special Property:
See "Kijiri Medatanai" below for details on this special property.
Kijiri
Tensai
AC
20F
Credits:
4,305 ¢
Properties:
Ability (Dexterity)
Naginata
Forethought
AC
20F
Credits:
4,435 ¢
Properties:
Special
Special Property:
Other creatures do not add their surprise damage to damage rolls against you.
Naginata
Steelheart III
AC
19F
Credits:
3,260 ¢
Properties:
Blast‑Guard (8)
Naginata
Vitality
AC
20F
Credits:
4,375 ¢
Properties:
Ability (Fortitude)
Nebula
Immortal
AC
24F
Credits:
-
Properties:
Restricted, Special
Special Property:
See "Nebula Immortal" below for details on this special property.
Nebula
Thaumaturge
AC
20F
Credits:
5,820 ¢
Properties:
Special
Special Property:
You are immune to Abyssal anomalies and influences.
NeuroBuild
Arael
AC
20F
Credits:
5,080 ¢
Properties:
Special
Special Property:
See "NeuroBuild Arael" below for details on this special property.
NeuroBuild
Armisael
AC
22F
Credits:
-
Properties:
Restricted, Special
Special Property:
See "NeuroBuild Armisael" below for details on this special property.
NeuroBuild
Dogma
AC
20F
Credits:
6,230 ¢
Properties:
Special
Special Property:
You are immune to Celestial anomalies and influences.
NeuroBuild
S2 Alpha
AC
25F
Credits:
-
Properties:
Restricted, Special
Special Property:
See "NeuroBuild S2 Alpha" below for details on this special property.
NeuroBuild
Tabris
AC
22F
Credits:
-
Properties:
Restricted, Special
Special Property:
You have no life signature. When any device would check your life signature as part of a lock or security, it will accept your signature as valid.
NeuroBuild
Zeruel
AC
20F
Credits:
4,775 ¢
Properties:
Special
Special Property:
All creatures within 15 feet of you have their forcefield surpressed unless it is projected from another Zeruel or it is a restricted core.
Scrypher
Acumen
AC
20F
Credits:
4,250 ¢
Properties:
Ability (Intelligence)
Scrypher
Darkheart
AC
23F
Credits:
-
Properties:
Restricted, Special
Special Property:
See "Scrypher Darkheart" below for details on this special property.
Scrypher
Exorcist
AC
20F
Credits:
5,715 ¢
Properties:
Special
Special Property:
You are immune to Infernal anomalies and influences.
Seimono
Benzaiten
AC
20F
Credits:
4,125 ¢
Properties:
Ability (Charisma)
Seimono
Jizo
AC
20F
Credits:
4,850 ¢
Properties:
Special Property:
Laser weapons you are wielding lose the battery property. In addition, you have a 10 foot aura that prevents spirits from entering it.
Zumios
Star IV
AC
20F
Credits:
3,100 ¢
Properties:

Kijiri Medatanai

While this core is integrated you gain an enigmatic force to people you do not know. Other creatures are unable to notice you. It is not that you are invisible to them, you simply become non-notable background noise that belongs in whatever environment you are in. These creatures will never hinder, nor help you in any way. If you interact with a creature verbally or physically, it will take full notice of you. Any creature that would recognize your face will bypass this enigmatic force and be able to notice you. Creatures that are watching you through a screen via a bug or other means will also bypass this enigmatic force.


Mauser Drake

While wearing this armor, you gain the following benefits while piloting a motorcycle:

  • You can not be knocked prone or forcefully moved.
  • You and your motorcycle have resistance to fall and crash damage.
  • You can operate the motorcycle freely without using any hands.
  • You are able to use a bonus action to cause your bike to jump up to your jump height.
  • Your awareness isn’t reduced due to piloting the motorcycle.

Nebula Immortal

This core is filled with a dark, demonic force. When you that insert this core into your body, you lose 8 humanity permanently. Removing this core will not restore this humanity loss, and inserting this core again will reduce your humanity an additional 8 points. While this core in within, you gain the following bonuses:

  • You are immune to Abyssal anomalies and influences.
  • You project a 10-foot radius Abyssal Influence with a DC equal to your forcefield.
  • Your Fortitude and Dexterity are increased by 6.
  • Your Wisdom, Intelligence, and Charisma are reduced by 4.
  • You gain immunity to all poisons & disease, and you no longer age.
  • You gain a +5 bonus to Might.
  • Your hit points are increased by 20.
  • All your speeds are increased by 15.
  • You gain resistance to physical and psychic damage.
  • You gain immunity to elemental damage.
  • Unarmed strikes made with your hands will deal 1d10+10 slashing damage.
  • You receiving no penalty when using the Double-strike action with only unarmed attacks.

NeuroBuild Arael

This core holds a swirling force of freedom. While this core is within you, you gain the following effects:

  • You gain resistance to plasma damage.
  • You gain a fly speed of 30 feet.
  • Flying no longer reduces your covert value.
  • While flying through this device, you are only able to fly up to 60 feet away from the ground or any wall.

NeuroBuild Armisael

This core holds a dark and powerful desire for control. While this core is within you, you are able to meld into another creature. You touch one creature within 5 feet to touch. The creature must have a soul chamber with at least 2 living projections. On touch, the creature must make a Charisma saving throw with your forcefield acting as the DC. On a failed save, you fade away and meld into the target creatures consciousness, possessing it. All material possessions that you had held or worn falls to the ground where you previously stood.

While possessing the creature, you are able to experience anything the creature experiences through all of its senses and the creature does not know that it is possessed by you. In addition, you can force the creature to make a Charisma saving throw with your forcefield acting as the DC. On a failed save, you suggest a course of activity that takes less than 1 hour to complete (limited to a sentence or two) and influence the possessed creature. The suggestion does not need to be worded in such a manner as to make the course of action sound reasonable. Ordering the creature to shoot themselves is a valid suggestion. Whatever suggestion you give the creature, if the activity is not possible, the suggestion is ignored and does not take effect. You may only make one suggestion to the creature every day.

If the creature dies while you are within them, or you use an action to leave, you re-materialize within 5 feet of possessed creature. You do not regain any items or equipment, effectively re-materializing naked.


NeuroBuild S2 Alpha

This core contains something otherworldly and beyond comprehension. When you that insert this core into your body, you lose 20 humanity permanently. Removing this core will not restore this humanity loss, and inserting this core again will reduce your humanity an additional 20 points. While this core in within, you gain the following bonuses:

  • You are immune to Celestial anomalies and influences.
  • You project a 10-foot radius Celestial Influence with a DC equal to your forcefield.
  • You have advantage on attack rolls against creatures within a Celestial anomaly or influence, and creatures within a celestial anomaly or influence have disadvantage on saving throws you cause.
  • Your Charisma is increased by 10.
  • You are immune to all conditions.
  • You gain resistance to elemental damage.
  • You gain immunity to laser and psychic damage.
  • You gain plasma absorption.
  • You gain three new actions: Angelic Beam, Angels Song, and Sanctuary.

Angelic Beam: Choose up to 3 creatures within 250 feet. Make an accuracy attack roll against each creature. On a hit, the creature takes 2d10+20 plasma damage.

Angels Song: All creatures within affected by celestial influence of you must make a Wisdom saving throw with your forcefield acting as the DC. On a fails save, the creature suffers 1d10 psychic damage and falls prone.

Sanctuary: You choose any amount of physical damage to take. This damage can not be reduced in anyway. The radius of your celestial influence is increased by 100 feet for every 1 damage taken. This effect lasts for 1 hour.


NeuroBuild Bardiel

This core contains a burning anger that awaits its release. While dying, the follow effects occur instead of the typical effects:

  • You suffer none of the effects that would typically occur due to death, though a Death Blow can still occur.
  • You gain advantage for Fortitude saving throws.
  • You gain a +3 bonus to Might.
  • Your forcefield is increased by 5.
  • At the start of your turn, you heal your Recovery. If this would reduce your lethal damage to be below your hit points, you stop dying.
  • You can not receive healing from an effect other than this core or become stabilized.

Scrypher Darkheart

This core is filled with a cunning wit and conniving desire. When you that insert this core into your body, your dream projection instantly dies. you lose 2 humanity permanently. Removing this core will not restore this humanity loss, and inserting this core again will reduce your humanity an additional 2 points. While this core in within, you gain the following bonuses:

  • You are immune to Infernal anomalies and influences.
  • You project a 5-foot radius Infernal Influence with a DC equal to your forcefield.
  • You are always able to see Infernal creatures and Infernal creatures are aware you can see them.
  • Any laser or plasma damage you deal to a Infernal creature bypasses the creatures Immunity.
  • When making a skill roll, you receive a +5 modifier on the roll unless you would normally receive a larger one.
  • You gain immunity to psychic damage.
  • You lose 1 humanity whenever you kill an infernal creature.
  • You are unable to form any emotional bonds. You see everyone else in either neutrally of negatively, and believe others can not be trusted. In addition, you can never willingly remove this core, and will actively undermine any creature that would try to do so, even if killing them is required.