You have a broad range of potential and knowledge represented by your skills and saving throws. These skills and saving throws are closely connected to your ability scores. There are 28 skills and 5 saving throws that you can use. Each of these skills and saving throws are related to one of the five ability scores.
The ability scores and the skills related to them are outlined in the table below. Each ability score has a self titled saving throw (e.g. Dexterity Saving Throw) that is not displayed in the table below.
|Overpower||Slight of Hand||Streetwise||Science||Performance|
To fully understand what each skill and saving throw is used for, you can read through the list of skills and saving throws with descriptions.
Skill & Save Points
Skill points are a resource that is distributed across your skills to increase your capability in that skill. Save points are similar, however they are distributed into the five saving throws: Fortitude, Dexterity, Wisdom, Intelligence, and Charisma.
Your start as a blank canvas with no points distributed across your skills or saving throws. Instead, you begin with an assortment of undistributed points. The following rules outline how to determine your skill and save points.
- Heroic Games:
- You start with 55 skill points.
- You start with 14 save points.
- Standard Games:
- You start with 40 skill points.
- You start with 10 save points.
- Gritty Games:
- You start with 30 skill points.
- You start with 8 save points.
- For each level beyond 1st, you gain 3 skill points.
- For each level beyond 1st, you gain 1 save point.
Skill and save points must be distributed immediately when they are acquired and can not be reserved to distribute later. Each point placed into a skill or saving throw increases its modifier by 1.
When making a character at a level higher than 1st, your points should be distributed level by level to ensure the chosen build is possible.
You are unable to place a limitless number of points into a skill or saving throw. Each skill and saving throw has a limit that determines that maximum number of points that can be distributed into itself. The following rules outline how to determine a skill or saving throws limit.
- At 1st level, each skill and saving throw has a limit equal to the related ability scores modifier limit.
- At every 3rd level (levels 3, 6, 9, etc.), all of your skills and saving throws have their limits increased by 1.
Your point limit only relates to the number of points that can be placed into the skill or saving throw. It is not the absolute limit of the modifier for the skill or saving throw. A device or path feature that increases a skill or saving throws modifier can bring the modifier above its point limit.
Skill Generalization and Specialization
At every 3rd level (levels 3, 6, 9, etc.), you are given the chance to generalize your skills or specialize in a particular skill. This choice is made after increasing your limit and distributing your normal skill points on this level.
If you choose to generalize, you gain 3 skill points to spend, however these skill points come with a limitation: the skill points can not be placed into a skill that is within 2 points from the skill’s point limit. As an example, if a skill has 4 or more skill points distributed to it and the point limit for that skill is 6, you can not increase that skill with these skill points.
Specialization allows you to exceed beyond the normal limits of a skill at the detriment of other skills related to the same ability score. You are only able to specialize in 1 skill per ability score, and the skill must be at its limit when you choose to specialize into it. When you specialize into a skill the following effects happen:
- The point limit of the chosen skill is increased by 3.
- You gain 1 skill point that must be placed into the chosen skill.
- The point limits of other skills related to the same ability score are reduced by 1.
You can specialize in a skill up to 2 times. You can not specialize in a skill if doing so would reduce the limit of a skill below the skills current modifier.
Generalization and specialization are only available for skills, not saving throws.