Below you will find a filter and list of weapons. The filter is designed to be simple to use, but a brief explanation will be provided.

Each group of options (such as License or Skill) work with ‘or’ logic. If a weapon has any of the selected options, it will be shown. When multiple groups are used it will work on ‘and’ logic. All used groups must be true, or the results will not show. For instance, if you select ‘Might’ from Skill, then select ‘Critical’ and ‘Fleshrend’ from Properties, it will show all might-based weapons that have either critical or fleshrend.

Weapon Filter

License
Weapon Groups
Skill
Grip
Damage Types
Choose Properties
Choose Brands
Minimum Break Threshhold
Maximum Weight
Maximum Price

Unlicensed Weapons

Bows

Daggerr
Bow I
Two-Handed
Might
2d8 +1 Piercing
20 / 80 / 240 ft.
Break:
14
Weight:
2 lbs
Credits:
135 ¢
Properties:
Ammunition (Arrow), Silent
Daggerr
Crossbow I
Two-Handed
Accuracy
2d6 +2 Piercing
15 / 120 / 240 ft.
Break:
14
Weight:
6 lbs
Credits:
120 ¢
Properties:
Ammunition (Arrow), Critical, Silent

Melee

Atrox
Baton
One-Handed
Might
2d8 Bludgeoning
5 ft., Melee
Break:
15
Weight:
2 lbs
Credits:
55 ¢
Properties:
Non‑Lethal
Daggerr
Hunting Knife
One-Handed
Might
2d8 Slashing
5 ft., Melee
Break:
12
Weight:
2 lbs
Credits:
65 ¢
Properties:
Covert (10)
Daggerr
Machete
One-Handed
Might
2d10 Slashing
5 ft., Melee
Break:
12
Weight:
3 lbs
Credits:
100 ¢
Properties:
Daggerr
Pocket Blade
One-Handed
Might
1d4 Piercing
5 ft., Melee
Break:
8
Weight:
1 lb
Credits:
60 ¢
Properties:
Covert (14), Thrown (30 / 60)
Daggerr
Wood Axe
Two-Handed
Might
3d6 +2 Slashing
5 ft., Melee
Break:
12
Weight:
6 lbs
Credits:
170 ¢
Properties:
Darhmond
Sapphire
One-Handed
Might
2d8 Piercing
5 ft., Melee
Break:
34
Weight:
4 lbs
Credits:
1,125 ¢
Properties:
Mauser
Breaker I
One-Handed
Might
1d6 Bludgeoning
5 ft., Melee
Break:
15
Weight:
5 lbs lbs
Credits:
15 ¢
Properties:
Mauser
Ogre
Two-Handed
Might
2d10 +2 Bludgeoning
5 ft., Melee
Break:
10
Weight:
12 lbs
Credits:
145 ¢
Properties:
Mauser
Orc
One-Handed
Might
2d6 +2 Bludgeoning
5 ft., Melee
Break:
10
Weight:
4 lbs
Credits:
45 ¢
Properties:
Skrap
Ball
One-Handed
Might
1d12 Bludgeoning
Thrown Only
Break:
10
Weight:
1 lb
Credits:
5 ¢
Properties:
Expendable, Thrown (30 / 60)
Skrap
Blade
One-Handed
Might
2d4 +4 Slashing
5 ft., Melee
Break:
5
Weight:
1 lb
Credits:
5 ¢
Properties:
Skrap
Hammer
Two-Handed
Might
2d10 Bludgeoning
5 ft., Melee
Break:
5
Weight:
14 lbs
Credits:
40 ¢
Properties:
Bulky
Skrap
Javelin
One-Handed
Might
2d8 Piercing
5 ft., Melee
Break:
8
Weight:
2 lbs
Credits:
35 ¢
Properties:
Thrown (30 / 60)

Others

Kijiri
Bayonet
One-Handed
Might
4d4 Slashing
5 ft., Melee
Break:
-
Weight:
1 lb
Credits:
¢
Properties:
Fleshrend
Naginata
Bayonet
One-Handed
Might
3d6 Piercing
5 ft., Melee
Break:
-
Weight:
1 lb
Credits:
¢
Properties:
Critical

Weapon Class License I

Blasters

Mauser
Minotaur
Two-Handed
Might
3d8 Piercing
10 / 20 / 30 ft.
Break:
10
Weight:
14 lbs
Credits:
225 ¢
Properties:
Ammunition (Shell), Knock‑back
Skrap
Shotgun
Two-Handed
Might
2d12 Piercing
10 / 20 / 30 ft.
Break:
8
Weight:
17 lbs
Credits:
110 ¢
Properties:
Ammunition (Shell), Bulky
Thunderhawk
Blastgun I
Two-Handed
Might
3d6 +3 Piercing
15 ft. Cone
Break:
12
Weight:
9 lbs
Credits:
260 ¢
Properties:
Ammunition (Shell), Stream
Valerievna
Storm
Two-Handed
Might
1d8 +6 Bludgeoning
15 ft. Cone
Break:
18
Weight:
16 lbs
Credits:
165 ¢
Properties:
Battery (Large / 3), Bulky, Non‑Lethal, Stream

Bows

Daggerr
Bow II
Two-Handed
Might
2d8 +4 Piercing
20 / 80 / 240 ft.
Break:
16
Weight:
3 lbs
Credits:
285 ¢
Properties:
Ammunition (Arrow), Silent
Daggerr
Crossbow II
Two-Handed
Accuracy
2d6 +5 Piercing
15 / 120 / 240 ft.
Break:
16
Weight:
7 lbs
Credits:
275 ¢
Properties:
Ammunition (Arrow), Critical, Silent
Naginata
Mono-Shot
Two-Handed
Might
1d8 +8 Piercing
15 / 60 / 180 ft.
Break:
14
Weight:
14 lbs
Credits:
280 ¢
Properties:
Ammunition (Arrow), Integrate (H), Silent

Handguns

Darhmond
Emerald
One-Handed
Accuracy
1d6 +6 Piercing
10 / 30 / 120 ft.
Break:
34
Weight:
8 lbs
Credits:
1,130 ¢
Properties:
Ammunition (Pistol)
Locke
Handgun Model A
One-Handed
Accuracy
4d6 Piercing
20 / 60 / 240 ft.
Break:
14
Weight:
5 lbs
Credits:
235 ¢
Properties:
Ammunition (Pistol)
Locke
Handgun Model B
One-Handed
Accuracy
3d6 Piercing
20 / 60 / 240 ft.
Break:
14
Weight:
5 lbs
Credits:
165 ¢
Properties:
Ammunition (Pistol), Silent
Mauser
Bugbear
One-Handed
Accuracy
2d10 +2 Piercing
15 / 45 / 180 ft.
Break:
10
Weight:
7 lbs
Credits:
150 ¢
Properties:
Ammunition (Pistol)
Mauser
Bugbear Stealth
One-Handed
Accuracy
2d10 Piercing
15 / 45 / 180 ft.
Break:
10
Weight:
7 lbs
Credits:
185 ¢
Properties:
Ammunition (Pistol), Covert (12), Silent
Mauser
Hydra
One-Handed
Accuracy
1 Piercing ×12
10 / 30 / 60 ft.
Break:
16
Weight:
8 lbs
Credits:
195 ¢
Properties:
Ammunition (SMG), Chain, Close Combat, Fleshrend, Overheat (1)
Skrap
Handgun A
One-Handed
Accuracy
2d8 Piercing
10 / 30 / 120 ft.
Break:
8
Weight:
3 lbs
Credits:
40 ¢
Properties:
Ammunition (Pistol), Covert (10)
Skrap
Handgun B
One-Handed
Accuracy
2d8 Piercing
10 / 30 / 120 ft.
Break:
8
Weight:
3 lbs
Credits:
40 ¢
Properties:
Ammunition (Pistol), Close Combat

Melee

Atrox
Mancatcher
One-Handed
Might
2d12 +2 Bludgeoning
5 ft., Melee
Break:
17
Weight:
4 lbs
Credits:
290 ¢
Properties:
Non‑Lethal, Special
Special Property:
When you hit a creature with this weapon you can choose to knock the target prone and reduce the damage done to 0.
Atrox
Police Baton
One-Handed
Might
3d8 Bludgeoning
5 ft., Melee
Break:
18
Weight:
2 lbs
Credits:
215 ¢
Properties:
Non‑Lethal
Atrox
Stun Fork
One-Handed
Might
2d12 +2 Lightning
5 ft., Melee
Break:
16
Weight:
2 lbs
Credits:
235 ¢
Properties:
Battery (Small / 1), Non‑Lethal
Darhmond
Sapphire Guilded Collection
One-Handed
Might
3d8 Piercing
5 ft., Melee
Break:
45
Weight:
7 lbs
Credits:
2,725 ¢
Properties:
Kijiri
Kunai
One-Handed
Might
2d10 Piercing
Thrown Only
Break:
12
Weight:
1 lb
Credits:
60 ¢
Properties:
Covert (16), Expendable, Thrown (30 / 60)
Kijiri
Wakizashi I
One-Handed
Might
2d6 +6 Laser
5 ft., Melee
Break:
18
Weight:
1 lb
Credits:
345 ¢
Properties:
Battery (Small / 2), Fleshrend
Locke
Combat Knife
One-Handed
Might
3d6 +2 Slashing
5 ft., Melee
Break:
20
Weight:
2 lbs
Credits:
330 ¢
Properties:
Covert (10)
Locke
Combat Pick
One-Handed
Might
2d8 Piercing
5 ft., Melee
Break:
22
Weight:
1 lb
Credits:
380 ¢
Properties:
Covert (14)
Mauser
Breaker II
One-Handed
Might
1d8 Bludgeoning
5 ft., Melee
Break:
22
Weight:
6 lbs
Credits:
220 ¢
Properties:
Mauser
Ogre Hero
Two-Handed
Might
2d10 +5 Bludgeoning
5 ft., Melee
Break:
14
Weight:
14 lbs
Credits:
265 ¢
Properties:
Bulky
Mauser
Orc Hero
One-Handed
Might
2d6 +7 Bludgeoning
5 ft., Melee
Break:
16
Weight:
5 lbs
Credits:
215 ¢
Properties:

Rifles

Atrox
Air Rifle
Two-Handed
Accuracy
1d12 +6 Bludgeoning
10 / 50 / 200 ft.
Break:
12
Weight:
6 lbs
Credits:
145 ¢
Properties:
Non‑Lethal
Cerberus
Chaingun I
Two-Handed
Accuracy
2 Piercing ×6
15 / 45 / 90 ft.
Break:
15
Weight:
10 lbs
Credits:
220 ¢
Properties:
Ammunition (SMG), Chain, Close Combat
Darhmond
Ruby
Two-Handed
Accuracy
2d10 Piercing
15 / 75 / 300 ft.
Break:
34
Weight:
12 lbs
Credits:
1,330 ¢
Properties:
Ammunition (Rifle)
Kijiri
Bolt Model A
Two-Handed
Accuracy
3d6 Piercing
20 / 100 / 400 ft.
Break:
15
Weight:
7 lbs
Credits:
220 ¢
Properties:
Ammunition (Rifle), Critical, Silent
Kijiri
Bolt Model B
Two-Handed
Accuracy
4d6 Piercing
10 / 50 / 200 ft.
Break:
15
Weight:
8 lbs
Credits:
265 ¢
Properties:
Ammunition (Rifle), Bayonet
Mauser
Gnoll
Two-Handed
Accuracy
2 Piercing ×8
15 / 45 / 90 ft.
Break:
10
Weight:
12 lbs
Credits:
305 ¢
Properties:
Ammunition (SMG), Bulky, Chain, Close Combat, Overheat (1)
Skrap
Auto-Rifle
Two-Handed
Accuracy
1d6 Piercing ×3
10 / 50 / 200 ft.
Break:
8
Weight:
8 lbs
Credits:
85 ¢
Properties:
Ammunition (Rifle)
Skrap
Machine
Two-Handed
Accuracy
1 Piercing ×12
10 / 30 / 60 ft.
Break:
8
Weight:
14 lbs
Credits:
120 ¢
Properties:
Ammunition (SMG), Chain
Skrap
Rifle
Two-Handed
Accuracy
2d10 Piercing
10 / 50 / 200 ft.
Break:
8
Weight:
6 lbs
Credits:
85 ¢
Properties:
Ammunition (Rifle)

Weapon Class License II

Blasters

Atrox
Riot Canon
Two-Handed
Might
4d8 Bludgeoning
15 / 30 / 45 ft.
Break:
18
Weight:
13 lbs
Credits:
480 ¢
Properties:
Bulky, Knock‑back, Non‑Lethal
Cerberus
Protection Shotgun I
Two-Handed
Might
1d10 +10 Piercing
20 / 40 / 60 ft.
Break:
22
Weight:
15 lbs
Credits:
710 ¢
Properties:
Ammunition (Shell), Defend
Cerberus
Shotgun I
Two-Handed
Might
5d4 +5 Piercing
10 / 20 / 30 ft.
Break:
18
Weight:
20 lbs
Credits:
625 ¢
Properties:
Ammunition (Shell), Bulky, Critical, Integrate (N)
Locke
Shotgun I
Two-Handed
Might
2d8 +8 Piercing
15 / 30 / 45 ft.
Break:
22
Weight:
18 lbs
Credits:
555 ¢
Properties:
Ammunition (Shell), Bulky
Mauser
Hellhound
Two-Handed
Might
7 Fire ×3
15 ft. Cone
Break:
15
Weight:
12 lbs
Credits:
605 ¢
Properties:
Battery (Large / 1), Bulky, Overheat (2), Stream
Scrypher
Elemental Canon I
Two-Handed
Might
3d10 Elemental
20 / 40 / 60 ft.
Break:
17
Weight:
8 lbs
Credits:
690 ¢
Properties:
Battery (Medium / 4), Fleshrend, Knock‑back
Thunderhawk
Blastgun II
Two-Handed
Might
4d6 +4 Piercing
15 ft. Cone
Break:
15
Weight:
12 lbs
Credits:
530 ¢
Properties:
Ammunition (Shell), Stream

Bows

Daggerr
Bow III
Two-Handed
Might
2d8 +7 Piercing
20 / 80 / 240 ft.
Break:
18
Weight:
4 lbs
Credits:
580 ¢
Properties:
Ammunition (Arrow), Silent
Daggerr
Crossbow III
Two-Handed
Accuracy
2d6 +8 Piercing
15 / 120 / 240 ft.
Break:
18
Weight:
8 lbs
Credits:
570 ¢
Properties:
Ammunition (Arrow), Critical, Silent
Kijiri
Yumi I
Two-Handed
Accuracy
3d4 +8 Laser
25 / 100 / 300 ft.
Break:
14
Weight:
2 lbs
Credits:
575 ¢
Properties:
Battery (Medium / 1), Silent
Naginata
Battlebow II
Two-Handed
Accuracy
2d6 +6 Piercing
20 / 60 / 240 ft.
Break:
20
Weight:
9 lbs
Credits:
575 ¢
Properties:
Ammunition (Arrow), Bayonet, Defend, Silent

Handguns

Cerberus
Protection Sidearm I
One-Handed
Accuracy
4d4 +4 Piercing
15 / 45 / 180 ft.
Break:
20
Weight:
8 lbs
Credits:
510 ¢
Properties:
Ammunition (Pistol), Close Combat, Defend
Cerberus
Small Chaingun I
One-Handed
Accuracy
1d4 Piercing ×6
10 / 30 / 60 ft.
Break:
22
Weight:
6 lbs
Credits:
660 ¢
Properties:
Ammunition (SMG), Chain, Close Combat
Darhmond
Emerald Gilded Collection
One-Handed
Accuracy
1d6 +10 Piercing
10 / 30 / 120 ft.
Break:
45
Weight:
10 lbs
Credits:
2,685 ¢
Properties:
Ammunition (Pistol)
Mauser
Bugbear Hero
One-Handed
Accuracy
2d10 +5 Piercing
15 / 45 / 180 ft.
Break:
18
Weight:
9 lbs
Credits:
385 ¢
Properties:
Ammunition (Pistol)
Naginata
Sidearm
One-Handed
Accuracy
1d8 +10 Piercing
20 / 60 / 240 ft.
Break:
20
Weight:
10 lbs
Credits:
605 ¢
Properties:
Ammunition (Pistol), Bayonet, Critical
Scrypher
Primal I
One-Handed
Accuracy
2d6 +8 Elemental
15 / 45 / 180 ft.
Break:
21
Weight:
4 lbs
Credits:
620 ¢
Properties:
Battery (Small / 1), Fleshrend
Valerievna
Ivy
One-Handed
Accuracy
1d12 Poison
10 / 30 / 120 ft.
Break:
22
Weight:
3 lbs
Credits:
595 ¢
Properties:
Battery (Small / 1), Covert (16), Silent

Melee

Cerberus
Lasknife I
One-Handed
Might
2d12 Laser
5 ft., Melee
Break:
18
Weight:
1 lb
Credits:
510 ¢
Properties:
Battery (Small / 1), Covert (16), Thrown (30 / 60)
Kijiri
Katana I
Two-Handed
Might
2d8 +8 Laser
5 ft., Melee
Break:
18
Weight:
2 lbs
Credits:
645 ¢
Properties:
Battery (Medium / 3), Fleshrend
Kijiri
Spike
One-Handed
Might
2d12 Piercing
Thrown Only
Break:
16
Weight:
1 lb
Credits:
235 ¢
Properties:
Covert (18), Critical, Expendable, Thrown (60 / 120)
Mauser
Breaker III
One-Handed
Might
1d10 Bludgeoning
5 ft., Melee
Break:
28
Weight:
7 lbs
Credits:
585 ¢
Properties:
Mauser
Giant
Two-Handed
Might
1d12 +12 Bludgeoning
5 ft., Melee
Break:
16
Weight:
16 lbs
Credits:
530 ¢
Properties:
Bulky, Knock‑back
Mauser
Owlbear
Two-Handed
Might
5d6 Slashing
5 ft., Melee
Break:
18
Weight:
9 lbs
Credits:
435 ¢
Properties:
Bulky
Naginata
Flying Claw
One-Handed
Might
3d6 +6 Slashing
15 ft., Melee
Break:
22
Weight:
3 lbs
Credits:
675 ¢
Properties:
Naginata
Hyperram
One-Handed
Might
3d8 Bludgeoning
Thrown Only
Break:
20
Weight:
3 lbs
Credits:
195 ¢
Properties:
Expendable, Special, Thrown (45 / 90)
Special Property:
When you hit with this weapon the target must succeed a DC 15 Strength saving throw or be knocked prone.
NeuroReBuild
Thunderspear
Two-Handed
Might
3d4 +8 Lightning
10 ft., Melee
Break:
18
Weight:
5 lbs
Credits:
565 ¢
Properties:
Battery (Medium / 2), Sonic
Otova
Eagle
One-Handed
Might
1d12 +4 Piercing
5 ft., Melee
Break:
16
Weight:
1 lb
Credits:
515 ¢
Properties:
Covert (19), Integrate (S)
Scrypher
Wizardspike
One-Handed
Might
2d12 +2 Elemental
5 ft., Melee
Break:
20
Weight:
1 lb
Credits:
580 ¢
Properties:
Battery (Small / 1), Guided, Thrown (45 / 90)

Rifles

Darhmond
Ruby Gilded Collection
Two-Handed
Accuracy
2d10 +5 Piercing
15 / 75 / 300 ft.
Break:
45
Weight:
18 lbs
Credits:
3,140 ¢
Properties:
Ammunition (Rifle)
Locke
Bolt Rifle I
Two-Handed
Accuracy
3d8 +3 Piercing
20 / 100 / 400 ft.
Break:
18
Weight:
8 lbs
Credits:
645 ¢
Properties:
Ammunition (Rifle), Critical
Locke
Rifle Model A
Two-Handed
Accuracy
3d4 +2 Piercing ×2
20 / 100 / 400 ft.
Break:
18
Weight:
10 lbs
Credits:
680 ¢
Properties:
Ammunition (Rifle)
Locke
Rifle Model B
Two-Handed
Accuracy
3d4 +1 Piercing ×2
20 / 100 / 400 ft.
Break:
18
Weight:
10 lbs
Credits:
670 ¢
Properties:
Ammunition (Rifle), Silent
Locke
Rifle Model C
Two-Handed
Accuracy
2d4 +2 Piercing ×3
20 / 100 / 400 ft.
Break:
16
Weight:
12 lbs
Credits:
505 ¢
Properties:
Ammunition (Rifle), Defective
Mauser
Gnoll Hero
Two-Handed
Accuracy
3 Piercing ×8
15 / 45 / 90 ft.
Break:
14
Weight:
17 lbs
Credits:
885 ¢
Properties:
Ammunition (SMG), Bulky, Chain, Close Combat, Overheat (2)
NeuroReBuild
Pallet Rifle
Two-Handed
Accuracy
1d12 +1 Piercing ×2
25 / 125 / 500 ft.
Break:
20
Weight:
7 lbs
Credits:
655 ¢
Properties:
Ammunition (Rifle), Sonic

Weapon Class License III

Blasters

Cerberus
Shotgun II
Two-Handed
Might
6d4 +6 Piercing
10 / 20 / 30 ft.
Break:
21
Weight:
22 lbs
Credits:
1,070 ¢
Properties:
Ammunition (Shell), Bulky, Critical, Integrate (N)
Locke
Shotgun II
Two-Handed
Might
2d8 +12 Piercing
15 / 30 / 45 ft.
Break:
25
Weight:
20 lbs
Credits:
980 ¢
Properties:
Ammunition (Shell), Bulky
Mauser
Minotaur Hero
Two-Handed
Might
3d8 +8 Piercing
10 / 20 / 30 ft.
Break:
18
Weight:
16 lbs
Credits:
920 ¢
Properties:
Ammunition (Shell), Knock‑back
Seimono
Tsukuyomi Force I
Two-Handed
Might
1d4 Laser ×8
20 / 40 / 60 ft.
Break:
24
Weight:
12 lbs
Credits:
1,105 ¢
Properties:
Battery (Large / 1), Chain, Integrate (S), Overheat (4)
Valerievna
Haze
Two-Handed
Might
1d6 +3 Acid ×3
15 ft. Cone
Break:
22
Weight:
21 lbs
Credits:
720 ¢
Properties:
Battery (Large / 2), Bulky, Overheat (3), Stream
Valerievna
Lightning
Two-Handed
Might
1d12 Lightning ×3
20 ft. Line
Break:
22
Weight:
21 lbs
Credits:
720 ¢
Properties:
Battery (Large / 2), Bulky, Overheat (3), Stream

Bows

Kijiri
Shudo I
Two-Handed
Accuracy
1d12 +10 Piercing
10 / 80 / 160 ft.
Break:
16
Weight:
4 lbs
Credits:
845 ¢
Properties:
Battery (Small / 1), Covert (15), Critical, Silent
Naginata
Di-Shot
Two-Handed
Might
1d8 +4 Piercing ×2
15 / 60 / 180 ft.
Break:
20
Weight:
17 lbs
Credits:
805 ¢
Properties:
Ammunition (Arrow), Integrate (H), Silent
NeuroReBuild
Arcanamagnetic Crossbow
Two-Handed
Accuracy
18 Laser
20 / 160 / 360 ft.
Break:
20
Weight:
8 lbs
Credits:
930 ¢
Properties:
Battery (Small / 2), Integrate (N)
Otova
Crow
Two-Handed
Accuracy
3d8 Laser
10 / 80 / 160 ft.
Break:
18
Weight:
4 lbs
Credits:
800 ¢
Properties:
Battery (Small / 2), Covert (16), Integrate (S), Silent

Handguns

Cerberus
Protection Sidearm II
One-Handed
Accuracy
5d4 +4 Piercing
15 / 45 / 180 ft.
Break:
22
Weight:
9 lbs
Credits:
840 ¢
Properties:
Ammunition (Pistol), Close Combat, Defend
Locke
Sidearm Model A
One-Handed
Accuracy
4d6 +4 Piercing
20 / 60 / 240 ft.
Break:
21
Weight:
7 lbs
Credits:
805 ¢
Properties:
Ammunition (Pistol), Close Combat
Locke
Sidearm Model B
One-Handed
Accuracy
3d6 +4 Piercing
20 / 60 / 240 ft.
Break:
21
Weight:
7 lbs
Credits:
730 ¢
Properties:
Ammunition (Pistol), Close Combat, Silent
Otova
Owl Sidearm
One-Handed
Accuracy
3d6 +5 Piercing
10 / 30 / 120 ft.
Break:
20
Weight:
3 lbs
Credits:
855 ¢
Properties:
Ammunition (Handgun), Covert (14), Integrate (S), Silent
Scrypher
Hand Canon I
One-Handed
Accuracy
3d12 Plasma
20 / 60 / 240 ft.
Break:
21
Weight:
4 lbs
Credits:
890 ¢
Properties:
Battery (Small / 1), Guided, Overheat (3)
Scrypher
Warp I
One-Handed
Accuracy
3d10 Laser
20 / 60 / 240 ft.
Break:
18
Weight:
3 lbs
Credits:
660 ¢
Properties:
Battery (Small / 2), Guided
Seimono
Amaterasu Force I
One-Handed
Accuracy
18 Laser
20 / 60 / 240 ft.
Break:
21
Weight:
3 lbs
Credits:
975 ¢
Properties:
Battery (Small / 1), Critical, Integrate (S), Overheat (1)
Valerievna
Spitfire
One-Handed
Accuracy
2d12 +8 Fire
20 / 60 / 240 ft.
Break:
20
Weight:
8 lbs
Credits:
770 ¢
Properties:
Battery (Small / 1), Overheat (2)

Melee

Daggerr
Combat Knife
One-Handed
Might
2d8 +8 Slashing
5 ft., Melee
Break:
22
Weight:
2 lbs
Credits:
735 ¢
Properties:
Covert (15)
Kijiri
Shuriken
One-Handed
Might
1d8 +8 Slashing
Thrown Only
Break:
15
Weight:
1 lb
Credits:
225 ¢
Properties:
Covert (24), Expendable, Thrown (45 / 90)
Kijiri
Wakizashi II
One-Handed
Might
1d8 +12 Laser
5 ft., Melee
Break:
18
Weight:
1 lb
Credits:
620 ¢
Properties:
Battery (Small / 2), Fleshrend
Mauser
Breaker IV
One-Handed
Might
1d12 Bludgeoning
5 ft., Melee
Break:
38
Weight:
9 lbs
Credits:
1,485 ¢
Properties:
Mauser
Giant: Valerievna Fire
Two-Handed
Might
1d12 +15 Fire
5 ft., Melee
Break:
20
Weight:
18 lbs
Credits:
1,020 ¢
Properties:
Battery (Large / 2), Bulky, Knock‑back
Mauser
Giant: Valerievna Frost
Two-Handed
Might
1d12 +15 Cold
5 ft., Melee
Break:
20
Weight:
18 lbs
Credits:
1,020 ¢
Properties:
Battery (Large / 2), Bulky, Knock‑back
Mauser
Giant: Valerievna Storm
Two-Handed
Might
1d12 +15 Lightning
5 ft., Melee
Break:
20
Weight:
18 lbs
Credits:
1,020 ¢
Properties:
Battery (Large / 2), Bulky, Knock‑back
Mauser
Owlbear Hero
Two-Handed
Might
6d6 Slashing
5 ft., Melee
Break:
24
Weight:
10 lbs
Credits:
925 ¢
Properties:
Bulky
Naginata
Phaseblade I
One-Handed
Might
1d10 +10 Plasma
5 ft., Melee
Break:
20
Weight:
1 lb
Credits:
875 ¢
Properties:
Battery (Small / 1), Covert (15), Integrate (S)
NeuroBuild
Smash Hawk
Two-Handed
Might
4d10 Laser
5 ft., Melee
Break:
18
Weight:
10 lbs
Credits:
1,040 ¢
Properties:
Battery (Large / 6), Bulky, Sonic
NeuroReBuild
Progressive Knife
One-Handed
Might
1d6 +12 Slashing
5 ft., Melee
Break:
22
Weight:
2 lbs
Credits:
835 ¢
Properties:
Critical, Sonic
NeuroReBuild
Sonic Glaive
Two-Handed
Might
1d12 +14 Piercing
10 ft., Melee
Break:
20
Weight:
7 lbs
Credits:
1,145 ¢
Properties:
Sonic, Thrown (45 / 90)
Otova
Harpy
Two-Handed
Might
1d4 +8 Bludgeoning
5 ft., Melee
Break:
20
Weight:
1 lb
Credits:
820 ¢
Properties:
Covert (20), Integrate (S)
Otova
Kestral
One-Handed
Might
1d4 +14 Piercing
Thrown Only
Break:
20
Weight:
2 lbs
Credits:
250 ¢
Properties:
Covert (18), Expendable, Thrown (45 / 90)
Seimono
Okami Alpha
One-Handed
Might
22 Plasma
5 ft., Melee
Break:
16
Weight:
4 lbs
Credits:
505 ¢
Properties:
Battery (Medium / 5), Defective, Integrate (N), Overheat (3)
Seimono
Okami I
One-Handed
Might
20 Plasma
5 ft., Melee
Break:
22
Weight:
4 lbs
Credits:
955 ¢
Properties:
Battery (Medium / 3), Integrate (N), Overheat (2)
Valerievna
Glacier
Two-Handed
Might
1d8 Cold ×5
5 ft., Melee
Break:
16
Weight:
10 lbs
Credits:
1,010 ¢
Properties:
Battery (Large / 1), Chain

Rifles

Cerberus
Chaingun II
Two-Handed
Accuracy
3 Piercing ×6
15 / 45 / 90 ft.
Break:
20
Weight:
12 lbs
Credits:
825 ¢
Properties:
Ammunition (SMG), Chain, Close Combat
Kijiri
Impact Model A
Two-Handed
Accuracy
2d6 +1 Piercing ×2
15 / 75 / 300 ft.
Break:
22
Weight:
9 lbs
Credits:
955 ¢
Properties:
Ammunition (Rifle), Critical, Silent
Kijiri
Impact Model B
Two-Handed
Accuracy
2d6 +3 Piercing ×2
15 / 75 / 300 ft.
Break:
22
Weight:
10 lbs
Credits:
1,045 ¢
Properties:
Ammunition (Rifle), Bayonet
Locke
Bolt Rifle II
Two-Handed
Accuracy
3d8 +5 Piercing
20 / 100 / 400 ft.
Break:
20
Weight:
9 lbs
Credits:
965 ¢
Properties:
Ammunition (Rifle), Critical
Locke
Marine Model A
Two-Handed
Accuracy
4d4 Piercing ×2
20 / 100 / 400 ft.
Break:
20
Weight:
12 lbs
Credits:
890 ¢
Properties:
Ammunition (Rifle)
Locke
Marine Model C
Two-Handed
Accuracy
2d4 Piercing ×4
20 / 100 / 400 ft.
Break:
20
Weight:
14 lbs
Credits:
880 ¢
Properties:
Ammunition (Rifle)
Naginata
Lancer I
Two-Handed
Accuracy
1d4 Piercing ×7
20 / 60 / 120 ft.
Break:
21
Weight:
10 lbs
Credits:
785 ¢
Properties:
Ammunition (SMG), Bayonet
Seimono
Ebisu Force I
Two-Handed
Accuracy
2d12 +6 Laser
25 / 125 / 500 ft.
Break:
16
Weight:
6 lbs
Credits:
740 ¢
Properties:
Battery (Medium / 2), Integrate (N), Overheat (1)
Valerievna
Pyre
Two-Handed
Accuracy
3d12 +3 Fire
10 / 50 / 200 ft.
Break:
20
Weight:
12 lbs
Credits:
855 ¢
Properties:
Battery (Medium / 3), Overheat (3)
Valerievna
Umbra
Two-Handed
Accuracy
2d10 +15 Plasma
10 / 50 / 200 ft.
Break:
18
Weight:
26 lbs
Credits:
880 ¢
Properties:
Battery (Large / 6), Bulky, Overheat (4)

Snipers

Locke
Sniper Model A
Two-Handed
Accuracy
4d4 +16 Piercing
200 / 1000 / 3000
Break:
18
Weight:
18 lbs
Credits:
1,905 ¢
Properties:
Ammunition (Sniper), Bulky, Oversized
Mauser
Manticore
Two-Handed
Accuracy
1d10 +10 Piercing ×2
100 / 500 / 1500
Break:
16
Weight:
22 lbs
Credits:
2,130 ¢
Properties:
Ammunition (Sniper), Bulky, Defective, Oversized
Otova
Condor
Two-Handed
Accuracy
24 Piercing
100 / 500 / 1500
Break:
16
Weight:
15 lbs
Credits:
1,845 ¢
Properties:
Ammunition (Sniper), Oversized, Silent
Seimono
Fujin Force I
Two-Handed
Accuracy
5d8 +5 Laser
300 / 1500 / 4500
Break:
15
Weight:
20 lbs
Credits:
1,930 ¢
Properties:
Battery (Large / 8), Bulky, Critical, Integrate (H), Overheat (5), Oversized

Weapon Class License IV

Blasters

Cerberus
Shotgun III
Two-Handed
Might
7d4 +7 Piercing
10 / 20 / 30 ft.
Break:
24
Weight:
24 lbs
Credits:
1,745 ¢
Properties:
Ammunition (Shell), Bulky, Critical, Integrate (N)
Locke
Shotgun III
Two-Handed
Might
2d8 +16 Piercing
15 / 30 / 45 ft.
Break:
28
Weight:
22 lbs
Credits:
1,540 ¢
Properties:
Ammunition (Shell), Bulky
Scrypher
Elemental Canon II
Two-Handed
Might
4d10 Elemental
20 / 40 / 60 ft.
Break:
23
Weight:
11 lbs
Credits:
1,710 ¢
Properties:
Battery (Medium / 4), Fleshrend, Knock‑back
Seimono
Tenjin Force I
Two-Handed
Might
4d12 Laser
20 ft. Line
Break:
24
Weight:
7 lbs
Credits:
1,670 ¢
Properties:
Battery (Small / 5), Integrate (S), Overheat (5), Stream
Thunderhawk
DoubleTap
Two-Handed
Might
2d12 Piercing ×2
10 / 20 / 30 ft.
Break:
21
Weight:
16 lbs
Credits:
1,530 ¢
Properties:
Ammunition (Shell), Close Combat
Valerievna
Haze Elite
Two-Handed
Might
1d6 +3 Acid ×4
15 ft. Cone
Break:
27
Weight:
25 lbs
Credits:
1,625 ¢
Properties:
Battery (Large / 2), Bulky, Overheat (3), Stream
Valerievna
Lightning Elite
Two-Handed
Might
1d12 Lightning ×4
20 ft. Line
Break:
27
Weight:
25 lbs
Credits:
1,625 ¢
Properties:
Battery (Large / 2), Bulky, Overheat (3), Stream

Bows

Daggerr
Combat Bow
Two-Handed
Might
2d8 +14 Piercing
20 / 80 / 240 ft.
Break:
21
Weight:
5 lbs
Credits:
1,505 ¢
Properties:
Ammunition (Arrow), Silent
Daggerr
Combat Crossbow
Two-Handed
Accuracy
2d6 +15 Piercing
15 / 120 / 240 ft.
Break:
21
Weight:
9 lbs
Credits:
1,575 ¢
Properties:
Ammunition (Arrow), Critical, Silent
Kijiri
Shudo II
Two-Handed
Accuracy
1d12 +14 Piercing
10 / 80 / 160 ft.
Break:
21
Weight:
5 lbs
Credits:
1,840 ¢
Properties:
Battery (Small / 1), Covert (18), Critical, Silent
Naginata
Battlebow II
Two-Handed
Accuracy
4d6 +6 Piercing
20 / 60 / 240 ft.
Break:
26
Weight:
12 lbs
Credits:
1,825 ¢
Properties:
Ammunition (Arrow), Bayonet, Defend, Silent
Otova
Crow Mini
Two-Handed
Accuracy
2d8 Laser
10 / 80 / 160 ft.
Break:
20
Weight:
2 lbs
Credits:
1,655 ¢
Properties:
Battery (Small / 2), Covert (24), Integrate (S), Silent

Handguns

Cerberus
Protection Sidearm III
One-Handed
Accuracy
6d4 +6 Piercing
15 / 45 / 180 ft.
Break:
26
Weight:
10 lbs
Credits:
1,555 ¢
Properties:
Ammunition (Pistol), Close Combat, Defend
Cerberus
Small Chaingun II
One-Handed
Accuracy
1d6 +1 Piercing ×6
10 / 30 / 60 ft.
Break:
28
Weight:
7 lbs
Credits:
2,515 ¢
Properties:
Ammunition (SMG), Chain, Close Combat
Cybros
Stealth Agent
One-Handed
Accuracy
1d12 +12 Laser
20 / 60 / 240 ft.
Break:
26
Weight:
5 lbs
Credits:
1,845 ¢
Properties:
Battery (Small / 2), Integrate (B), Invisible
Mauser
Hydra Hero
One-Handed
Accuracy
2 Piercing ×12
10 / 30 / 60 ft.
Break:
20
Weight:
9 lbs
Credits:
1,360 ¢
Properties:
Ammunition (SMG), Chain, Close Combat, Fleshrend, Overheat (2)
Otova
Sparrow I
One-Handed
Accuracy
2d10 Piercing
10 / 30 / 120 ft.
Break:
10
Weight:
2 lbs
Credits:
225 ¢
Properties:
Close Combat, Covert (18), Expendable, Silent
Scrypher
Warp II
One-Handed
Accuracy
4d10 Laser
20 / 60 / 240 ft.
Break:
24
Weight:
4 lbs
Credits:
1,640 ¢
Properties:
Battery (Small / 2), Guided
Seimono
Amaterasu Force II
One-Handed
Accuracy
21 Laser
20 / 60 / 240 ft.
Break:
26
Weight:
3 lbs
Credits:
1,820 ¢
Properties:
Battery (Small / 2), Critical, Integrate (S), Overheat (1)

Melee

Cerberus
Lasknife II
One-Handed
Might
3d12 Laser
5 ft., Melee
Break:
22
Weight:
2 lbs
Credits:
1,375 ¢
Properties:
Battery (Small / 1), Covert (18), Thrown (30 / 60)
Kijiri
Katana II
Two-Handed
Might
2d8 +16 Laser
5 ft., Melee
Break:
24
Weight:
2 lbs
Credits:
2,050 ¢
Properties:
Battery (Medium / 3), Fleshrend
Mauser
Owlbear Alpha
Two-Handed
Might
7d6 Slashing
5 ft., Melee
Break:
32
Weight:
12 lbs
Credits:
1,885 ¢
Properties:
Bulky
Mauser
Titan
Two-Handed
Might
1d12 +18 Bludgeoning
5 ft., Melee
Break:
28
Weight:
18 lbs
Credits:
1,810 ¢
Properties:
Bulky, Knock‑back
Naginata
Chainaxe I
One-Handed
Might
1d4 Slashing ×8
5 ft., Melee
Break:
24
Weight:
10 lbs
Credits:
1,115 ¢
Properties:
Chain, Integrate (H), Loud
Naginata
Mithril Claws
One-Handed
Might
2d10 +10 Slashing
5 ft., Melee
Break:
30
Weight:
8 lbs
Credits:
1,495 ¢
Properties:
Bulky, Integrate (N)
Naginata
Phaseblade II
One-Handed
Might
2d10 +10 Plasma
5 ft., Melee
Break:
26
Weight:
1 lb
Credits:
1,830 ¢
Properties:
Battery (Small / 1), Covert (15), Integrate (S)
Naginata
Shocklance I
Two-Handed
Might
1d8 +4 Lightning ×3
10 ft., Melee
Break:
26
Weight:
8 lbs
Credits:
2,105 ¢
Properties:
Battery (Medium / 1), Chain, Integrate (N), Loud, Overheat (1)
NeuroBuild
Countersword Prototype
One-Handed
Might
4d6 +4 Slashing
5 ft., Melee
Break:
20
Weight:
3 lbs
Credits:
2,180 ¢
Properties:
Sonic, Special
Special Property:
Whenever you are hit by a plasma attack roll while you are wielding this weapon, you can use a reaction to negate all damage taken, then you make a might attack roll against the attacking creature. On a success, you deal the negated damage back to the attacker.
NeuroBuild
Progressive Knife
One-Handed
Might
2d6 +12 Slashing
5 ft., Melee
Break:
26
Weight:
2 lbs
Credits:
1,615 ¢
Properties:
Critical, Integrate (S), Sonic
NeuroBuild
Sonic Glaive
Two-Handed
Might
2d12 +10 Piercing
15 ft., Melee
Break:
22
Weight:
5 lbs
Credits:
1,965 ¢
Properties:
Critical, Integrate (S), Sonic
Otova
Kestral Mini
One-Handed
Might
1d4 +10 Piercing
Thrown Only
Break:
22
Weight:
1 lb
Credits:
540 ¢
Properties:
Covert (28), Expendable, Thrown (60 / 120)
Valerievna
Glacier Elite
Two-Handed
Might
1d10 Cold ×5
5 ft., Melee
Break:
20
Weight:
12 lbs
Credits:
1,875 ¢
Properties:
Battery (Large / 1), Chain

Rifles

Cerberus
Chaingun III
Two-Handed
Accuracy
4 Piercing ×6
15 / 45 / 90 ft.
Break:
24
Weight:
12 lbs
Credits:
1,855 ¢
Properties:
Ammunition (SMG), Chain, Close Combat
Cybros
Burn
Two-Handed
Accuracy
4d12 Plasma
20 / 100 / 400 ft.
Break:
20
Weight:
10 lbs
Credits:
1,810 ¢
Properties:
Battery (Medium / 5), Integrate (N), Overheat (2)
Cybros
Burn Alpha
Two-Handed
Accuracy
5d12 Plasma
20 / 100 / 400 ft.
Break:
18
Weight:
18 lbs
Credits:
1,760 ¢
Properties:
Battery (Medium / 8), Bulky, Defective, Integrate (N), Overheat (4)
Cybros
Burn Beta
Two-Handed
Accuracy
4d12 Plasma
20 / 100 / 400 ft.
Break:
18
Weight:
12 lbs
Credits:
1,105 ¢
Properties:
Battery (Medium / 6), Defective, Integrate (N), Overheat (3)
Cybros
Hyperpulse Rifle I
Two-Handed
Accuracy
26 Laser
25 / 125 / 500 ft.
Break:
16
Weight:
28 lbs
Credits:
1,850 ¢
Properties:
Battery (Large / 8), Bulky, Critical, Integrate (H)
Locke
Bolt Rifle III
Two-Handed
Accuracy
3d8 +9 Piercing
20 / 100 / 400 ft.
Break:
24
Weight:
10 lbs
Credits:
1,740 ¢
Properties:
Ammunition (Rifle), Critical
Locke
Vanguard Model A
Two-Handed
Accuracy
4d4 +3 Piercing ×2
20 / 100 / 400 ft.
Break:
24
Weight:
13 lbs
Credits:
1,775 ¢
Properties:
Ammunition (Rifle)
Locke
Vanguard Model B
Two-Handed
Accuracy
4d4 +1 Piercing ×2
20 / 100 / 400 ft.
Break:
24
Weight:
13 lbs
Credits:
1,650 ¢
Properties:
Ammunition (Rifle), Silent
Naginata
Lancer II
Two-Handed
Accuracy
1d4 +1 Piercing ×7
20 / 60 / 120 ft.
Break:
28
Weight:
12 lbs
Credits:
2,105 ¢
Properties:
Ammunition (SMG), Bayonet
NeuroBuild
Pallet Rifle
Two-Handed
Accuracy
1d12 +5 Piercing ×2
25 / 125 / 500 ft.
Break:
24
Weight:
5 lbs
Credits:
2,085 ¢
Properties:
Ammunition (Rifle), Integrate (N), Sonic
Otova
Owl Rifle
Two-Handed
Accuracy
2d10 +10 Piercing
10 / 50 / 200 ft.
Break:
24
Weight:
8 lbs
Credits:
1,605 ¢
Properties:
Ammunition (Rifle), Integrate (S), Silent
Otova
Pidgeon
Two-Handed
Accuracy
1d4 Piercing ×10
10 / 30 / 60 ft.
Break:
24
Weight:
7 lbs
Credits:
1,760 ¢
Properties:
Ammunition (SMG), Chain, Covert (14)
Seimono
Ebisu Force II
Two-Handed
Accuracy
2d12 +12 Laser
25 / 125 / 500 ft.
Break:
20
Weight:
8 lbs
Credits:
1,820 ¢
Properties:
Battery (Medium / 3), Integrate (N), Overheat (1)
Seimono
Raijin Force I
Two-Handed
Accuracy
2 Laser ×12
20 / 60 / 120 ft.
Break:
24
Weight:
18 lbs
Credits:
1,635 ¢
Properties:
Battery (Large / 1), Bulky, Chain, Integrate (H), Overheat (2)
Valerievna
Frost
Two-Handed
Accuracy
3 Cold ×8
20 / 60 / 120 ft.
Break:
28
Weight:
12 lbs
Credits:
1,930 ¢
Properties:
Battery (Large / 1), Chain, Close Combat, Defective
Valerievna
Pyre Elite
Two-Handed
Accuracy
3d12 +9 Fire
10 / 50 / 200 ft.
Break:
25
Weight:
14 lbs
Credits:
1,775 ¢
Properties:
Battery (Medium / 3), Overheat (3)

Snipers

Cerberus
Anti-Personel
Two-Handed
Accuracy
3d6 +20 Piercing
200 / 1000 / 3000
Break:
16
Weight:
18 lbs
Credits:
3,555 ¢
Properties:
Ammunition (Sniper), Bulky, Critical, Fleshrend, Oversized
Cerberus
Farsight I
Two-Handed
Accuracy
4d8 +16 Piercing
400 / 2000 / 6000
Break:
20
Weight:
22 lbs
Credits:
4,215 ¢
Properties:
Ammunition (Sniper), Bulky, Oversized
Scrypher
Precision
Two-Handed
Accuracy
6d10 Plasma
100 / 500 / 1500
Break:
22
Weight:
8 lbs
Credits:
4,210 ¢
Properties:
Battery (Medium / 6), Guided, Overheat (3)
Seimono
Fujin Force II
Two-Handed
Accuracy
7d8 +7 Laser
300 / 1500 / 4500
Break:
16
Weight:
16 lbs
Credits:
4,600 ¢
Properties:
Battery (Large / 12), Bulky, Critical, Integrate (H), Overheat (6), Oversized

Weapon Class License V

Blasters

Cerberus
Protection Shotgun II
Two-Handed
Might
2d10 +20 Piercing
20 / 40 / 60 ft.
Break:
32
Weight:
20 lbs
Credits:
3,490 ¢
Properties:
Ammunition (Shell), Defend
Mauser
Hellhound Hero
Two-Handed
Might
14 Fire ×3
15 ft. Cone
Break:
32
Weight:
24 lbs
Credits:
5,195 ¢
Properties:
Battery (Large / 1), Bulky, Overheat (2), Stream
Mauser
Minotaur Alpha
Two-Handed
Might
3d8 +16 Piercing
10 / 20 / 30 ft.
Break:
23
Weight:
18 lbs
Credits:
2,200 ¢
Properties:
Ammunition (Shell), Knock‑back
Seimono
Tenjin Force II
Two-Handed
Might
5d12 Laser
20 ft. Line
Break:
32
Weight:
10 lbs
Credits:
3,860 ¢
Properties:
Battery (Small / 5), Integrate (S), Overheat (5), Stream
Seimono
Tsukuyomi Force II
Two-Handed
Might
1d4 Laser ×16
20 / 40 / 60 ft.
Break:
30
Weight:
32 lbs
Credits:
5,530 ¢
Properties:
Battery (Large / 1), Chain, Integrate (H), Overheat (2)

Bows

Kijiri
Yumi II
Two-Handed
Accuracy
3d8 +12 Laser
25 / 100 / 300 ft.
Break:
24
Weight:
4 lbs
Credits:
2,585 ¢
Properties:
Battery (Medium / 2), Silent
Naginata
Battlebow III
Two-Handed
Accuracy
6d6 +6 Piercing
20 / 60 / 240 ft.
Break:
30
Weight:
15 lbs
Credits:
3,445 ¢
Properties:
Ammunition (Arrow), Bayonet, Defend, Silent
Naginata
Tri-Shot
Two-Handed
Might
1d8 +4 Piercing ×3
15 / 60 / 180 ft.
Break:
28
Weight:
21 lbs
Credits:
2,650 ¢
Properties:
Ammunition (Arrow), Integrate (H), Silent
Otova
Rook
Two-Handed
Accuracy
1d8 Plasma
10 / 80 / 160 ft.
Break:
24
Weight:
1 lb
Credits:
3,205 ¢
Properties:
Battery (Small / 5), Covert (30), Integrate (S), Silent

Handguns

Cybros
Stealth Assassin
Two-Handed
Accuracy
2d12 +12 Laser
20 / 60 / 240 ft.
Break:
30
Weight:
6 lbs
Credits:
3,440 ¢
Properties:
Battery (Small / 3), Close Combat, Integrate (S), Invisible, Overheat (4), Silent
Otova
Sparrow II
One-Handed
Accuracy
3d10 Piercing
10 / 30 / 120 ft.
Break:
10
Weight:
2 lbs
Credits:
540 ¢
Properties:
Close Combat, Covert (22), Expendable, Silent
Scrypher
Hand Canon II
One-Handed
Accuracy
4d12 Plasma
20 / 60 / 240 ft.
Break:
31
Weight:
4 lbs
Credits:
2,495 ¢
Properties:
Battery (Small / 2), Guided, Overheat (4)
Scrypher
Primal II
One-Handed
Accuracy
3d6 +14 Elemental
15 / 45 / 180 ft.
Break:
31
Weight:
5 lbs
Credits:
2,610 ¢
Properties:
Battery (Small / 2), Fleshrend

Melee

Cerberus
Lightblade
One-Handed
Might
1d12 +18 Plasma
5 ft., Melee
Break:
28
Weight:
3 lbs
Credits:
3,645 ¢
Properties:
Battery (Medium / 2), Critical, Integrate (N), Special
Special Property:
If you hit a creature that was previously damaged by the Cerberus Shadowblade on this turn, you deal an additional 2d12 plasma damage to the target.
Cerberus
Shadowblade
One-Handed
Might
1d12 +18 Plasma
5 ft., Melee
Break:
28
Weight:
3 lbs
Credits:
3,645 ¢
Properties:
Battery (Medium / 2), Critical, Integrate (N), Special
Special Property:
If you hit a creature that was previously damaged by the Cerberus Lightblade on this turn, you deal an additional 2d12 plasma damage to the target.
Cybros
Neural Breaker
One-Handed
Might
2d8 +8 Piercing
5 ft., Melee
Break:
28
Weight:
2 lbs
Credits:
3,000 ¢
Properties:
Integrate (S), Special
Special Property:
When you hit with this weapon the target must succeed on a DC 18 Wisdom saving throw or be Stunned for 1 minute. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the target is no longer stunned.
Cybros
Stealth Blade
One-Handed
Might
1d8 +18 Slashing
5 ft., Melee
Break:
30
Weight:
3 lbs
Credits:
2,590 ¢
Properties:
Integrate (S), Invisible
Naginata
Adamant Maul
Two-Handed
Might
6d12 Bludgeoning
5 ft., Melee
Break:
40
Weight:
55 lbs
Credits:
5,010 ¢
Properties:
Bulky, Knock‑back
Naginata
Chainaxe II
One-Handed
Might
1d8 +2 Slashing ×5
5 ft., Melee
Break:
28
Weight:
12 lbs
Credits:
3,145 ¢
Properties:
Chain, Integrate (H), Loud
Naginata
Greater Phaseblade
Two-Handed
Might
3d10 +15 Plasma
5 ft., Melee
Break:
34
Weight:
3 lbs
Credits:
4,785 ¢
Properties:
Battery (Medium / 2), Covert (12), Integrate (S)
Naginata
Shocklance II
Two-Handed
Might
1d8 +8 Lightning ×3
10 ft., Melee
Break:
32
Weight:
10 lbs
Credits:
5,200 ¢
Properties:
Battery (Medium / 1), Chain, Integrate (N), Loud, Overheat (1)
NeuroBuild
Longinus
Two-Handed
Might
35 Piercing
10 ft., Melee
Break:
35
Weight:
10 lbs
Credits:
6,835 ¢
Properties:
Bulky, Integrate (H), Sonic, Special, Thrown (2000 / 4000)
Special Property:
The damage of this weapon is increased by 1 for every 50 feet it is thrown. In addition, the thrown range of this weapon is doubled in astral space.
Scrypher
Lance
One-Handed
Might
4d12 Plasma
15 ft., Melee
Break:
30
Weight:
3 lbs
Credits:
3,160 ¢
Properties:
Battery (Medium / 4), Guided, Thrown (60 / 120)

Rifles

Cerberus
Heavy Chaingun
Two-Handed
Accuracy
2 Piercing ×20
15 / 45 / 90 ft.
Break:
25
Weight:
38 lbs
Credits:
3,890 ¢
Properties:
Ammunition (SMG), Bulky, Chain, Close Combat, Oversized
Cybros
Hyperpulse Rifle II
Two-Handed
Accuracy
34 Laser
25 / 125 / 500 ft.
Break:
24
Weight:
36 lbs
Credits:
4,135 ¢
Properties:
Battery (Large / 8), Bulky, Critical, Integrate (H)
Naginata
Lancer III
Two-Handed
Accuracy
1d4 +2 Piercing ×7
20 / 60 / 120 ft.
Break:
35
Weight:
15 lbs
Credits:
4,090 ¢
Properties:
Ammunition (SMG), Bayonet
Seimono
Ebisu Force III
Two-Handed
Accuracy
3d12 +12 Laser
25 / 125 / 500 ft.
Break:
22
Weight:
9 lbs
Credits:
3,240 ¢
Properties:
Battery (Medium / 4), Integrate (N), Overheat (1)
Seimono
Raijin Force II
Two-Handed
Accuracy
3 Laser ×12
20 / 60 / 120 ft.
Break:
30
Weight:
24 lbs
Credits:
4,370 ¢
Properties:
Battery (Large / 1), Bulky, Chain, Integrate (H), Overheat (2)

Snipers

Cerberus
Farsight II
Two-Handed
Accuracy
4d8 +24 Piercing
400 / 2000 / 6000
Break:
20
Weight:
30 lbs
Credits:
6,540 ¢
Properties:
Ammunition (Sniper), Bulky, Oversized
Cybros
Ghost
One-Handed
Accuracy
4d12 +12 Laser
100 / 500 / 1500
Break:
28
Weight:
11 lbs
Credits:
7,305 ¢
Properties:
Battery (Small / 8), Bulky, Integrate (S), Invisible, Overheat (5), Silent
NeuroBuild
Positron Canon
Two-Handed
Accuracy
8d12 Plasma
300 / 1500 / 4500
Break:
18
Weight:
52 lbs
Credits:
7,035 ¢
Properties:
Battery (Large / 16), Bulky, Integrate (H), Overheat (10), Oversized
Seimono
Hachiman Force
Two-Handed
Accuracy
60 Laser
400 / 2000 / 6000
Break:
12
Weight:
42 lbs
Credits:
7,765 ¢
Properties:
Battery (Large / 30), Bulky, Overheat (20), Oversized