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Special: Magic Acquisition and Guidance Implant (MAGI)

Bio License I: Auditory Ear Regulator | Cybros Bio-channel | Fortified Steel Dentures | Naginata Adamantine Skull | Optic Implant, Telescopic | Optic Implant, Thermal | Optic Implant, Darkvision | Zumios Technical Tongue

Bio License II: Automal Canine Fangs | Otova Response Analyzer | Otova Vocal Replicator | Scrypher Analytical Cerebellum | Scrypher Memory Museum | Seimono Beauty Shell | Spyre Object Scan

Bio License III: Cybros Blastmask | Scrypher Arcane Cerebellum | Scrypher Linguistic Expansion

Bio License IV: Scrypher Abjurer Lobe | Cybros Environmental Cognition Membrane | Seimono Soul Shell | NeuroBuild Absolute Nerve Control System


Head modifications are implants that are installed into your brain, face, skull, or spinal column.

Under-Licensed Use. If you install any head modifications that you do not have the license for you suffer severe side effects. You gail the disoriented ailment and the only treatment is to remove the bio-modification. In addition, you can not use the modification or benefit from any effects it would give you.

Special Head Modifications

Magic Acquisition and Guidance Implant (MAGI).

Nervous System Modification.

A MAGI is a special bio-modification that requires its own licensing. It is a nervous system modification located in the cervical vertebrae and is detailed on its own page located here. It is still treated as a bio-modification for any restrictions or effects. A MAGI is a heavily restricted modification physically and legally. Therefore, it is not available through traditional sales.


Bio License I Head Modifications

Auditory Ear Regulator.

Both Ears Modification.

An auditory ear regulator is a device that replaces your natural ear drums. The implant costs 775 credits and requires 2 hours of labor to install. You are immune to any dangers caused from loud noises, and are immune to being deafened. It enables you to use an action to change the volume of noises you hear. You can adjust the volume to any level between muting sounds or triple all noises you hear. Additionally, you can adjust each ear individually. You become deafened if you reduce your hearing to 0, despite your otherwise immunity to the condition. This bio-modification is available from Otova and Spyre.

Malfunction. You become deafened.

Cybros Bio-channel.

Brain Modification.

A bio-channel is a brain modification that enables you to unlock features of devices or use them more efficiently. It appears as a small 1/8th inch port found hidden behind a person’s ear, either side would work. A bio-channel costs 300 credits and requires 10 hours of labor to install.

A bio-channel comes with a thin 4-foot long cable known as a “neural cord” that allows you to connect into any device. This cable is hidden within your body and can be withdrawn or stored back into your body as an action. While connected to a device, the connection can be disrupted with a successful disarm attempt against the cable. Alternatively, a neural cord have a break DC of 25, and can be broken. Neural cords can be purchased at a cost of 15 credits per foot.

While bio-channeled into a device, you are able to read any files within the device and use the devices functions with just thoughts. You are able to manipulate any devices that are integrated or relayed into the bio-channeled device as well.

Malfunction. You suffer the disoriented ailment.

Fortified Steel Dentures.

Dental Modification.

Fortified steel dentures are a full dental modification that replaces your teeth with stronger metallic replicas that are further assisted with weight implants in your gums. The modification costs 400 credits and requires 4 hours of labor to install. This implant is available from Automal and Mauser. These teeth act the same as regular teeth but become much stronger, giving you the following effects:

  • Your unarmed strikes with your mouth deal 2d6 bludgeoning damage.
  • You are able to cleanly bite through up to 1 inch of steel, and any thickness of glass, wood, or rock that can fit clearly between your teeth.
  • You are able to use your mouth when attempting to break or disarm an object.
  • Other creatures have disadvantage to disarm any objects you have held between your teeth.

Malfunction. You are unable to talk or eat, as your mouth is locked shut.

Naginata Adamantine Skull.

Cranium Modification.

An adamantine skull is a modification that replaces a significant portion of your skull with an adamantine plate. The coating costs 375 credits and requires 6 hours of labor to install. Once installed, you can not be critically hit. In addition, your head is able to withstand up to 3,000 pounds of pressure before you receive adverse effects, and your weight is increased by 6 pounds.

Malfunction. You suffer the drowziness ailment.

Optic Implant, Telescopic.

An Eye Modification. Reconnaissance I License.

A telescopic optic implant is a device that is inserted into the back of your eyes. The implant costs 250 credits and requires 2 hours of labor to install. It enables you to use an action to switch between regular vision and telescopic vision. Within telescopic vision, you are able to amplify the size that you view an object by up to 10 times normal size, giving you advantage on Perception checks, but reduces your Awareness by 5. This implant is available from Cybros and Zumios.

Malfunction. You have disadvantage on perception rolls.

Optic Implant, Thermal.

Both Eyes Modification. Reconnaissance I License.

A thermal optic implant is a device that is inserted into the back of your eyes. The implant costs 1,350 credits and requires 3 hours of labor to install. It enables you to use an action to switch between regular vision and thermal vision. This implant is available from Ditreate, Igakuri, and Nebula.

Malfunction. You have disadvantage on perception rolls.

Optic Implant, Darkvision.

Both Eyes Modification. Reconnaissance I License.

A darkvision optic implant is a device that is inserted into the back of your eyes. The implant costs 1,545 credits and requires 3 hours of labor to install. It enables you to use an action to switch between regular vision and darkvision. This implant is available from Ditreate, Igakuri, and Nebula.

Malfunction. You have disadvantage on perception rolls.

Zumios Technical Tongue.

Tongue Modification.

A technical tongue is a tongue enhancement that coats the top of your tongue’s surface with a gel that moves rapidly when connected to a current. The modification costs 50 credits and requires 1 hour of labor to install. Once installed, it allows you to speak Ersatz and all related dialects, but it does not give you the knowledge of how to speak the language.


Bio License II Head Modifications

Automal Canine Fangs.

Dental Modification. Weapon I License.

Canine fangs are a full dental modification that replaces your front teeth with stronger metal replicas that connect to your cranial nerves and aid you in tracking creatures. The modification costs 825 credits and requires 8 hours of labor to install. These teeth act the same as regular teeth but have unique features, giving you the following effects:

  • Your unarmed strikes with your fangs deal 2d8 piercing damage, and your surprise damage is increased by 5 with your fangs. If the target loses hit points from this attack, you recover 2 hit points.
  • You have advantage on all attack rolls with your fangs against a creature that is grappled, restrained, or incapacitated.
  • Whenever you damage a creature with your fangs, or taste the blood of a creature, you have advantage on all skill rolls made to locate or converse with the creature for the next hour.
  • You are able to consume raw meat, blood, or other animal byproducts safely for nutrients.

Malfunction. You are unable to talk or eat, as your mouth is locked shut. In addition, the fangs release blood and causes you to start exsanguinating.

Otova Response Analyzer.

An Eye Modification.

A response analyzer is an array of sensors implanted into your retina which enhances your ability to evaluate a creature’s behaviors and actions. This modification costs 850 credits and requires 6 hours of labor to install. Once installed, your insight is increased by 3 and you gain a +1 bonus to instigation and deception.

Malfunction. Your insight and presence are decreased by half.

Otova Vocal Replicator.

Tongue Modification. Stealth III License.

A vocal replicator is a tongue implant that replaces your tongue and portion of your throat to aid you in replicating sounds and voices that you hear. The replicator costs 965 credits and requires 6 hours of labor to install. With this device, your tongue is able to hold a memory strand within it. Once installed, you are able to unerringly replicate any voices or other sounds from an audio file on the tongue’s stored memory strand. The audio file must be from a single source (such as a creature’s voice or a particular sound effect) and must be at least 1 minute long. When replicating a creature’s voice, you are not limited to the words said on the file, but can speak any phrase and sound like the creature.

This tongue is capable of writing data that is being relayed into it onto its memory strand. In addition, you are able to freely access the data stored within this memory strand by thinking about it.

Malfunction. You lose the ability to speak, and begin making a buzzing noise audible up to 50 feet away.

Scrypher Analytical Cerebellum.

Brain Modification.

The analytical cerebellum is an arcane fiber that has been fully integrated into your mind’s membrane. It costs 690 credits, requires 20 hours of labor to install. You gain the following benefits:

  • Your Intelligence is increased by 1.
  • You gain a +2 bonus to your Intelligence saving throw.
  • You gain a +2 bonus to Science.

Malfunction. You become stunned.

Scrypher Memory Museum.

Brain Modification.

The memory museum is a web of arcane transmitters that is woven between your brain’s membranes to increase your memory retention and your ability to remember facts about your life. It costs 1,875 credits, requires 18 hours of labor to install. Once installed you gain the following benefits:

  • Your Wisdom is increased by 1.
  • Your recall is increased by 3.
  • You have advantage against effects that would charm you.
  • You have advantage against effects that cause amnesia.

Malfunction. Your recall is halved and you become incapable of multitasking.

Seimono Beauty Shell.

Face Modification.

The beauty shell is a complete facial reconstruction designed to improve your face’s symmetry and features. It is made of elastic fiber that is highly responsive and resembles perfect, unblemished skin. It costs 2,095 credits and requires 15 hours of labor to install. Once installed, you gain the following benefits:

  • Your Charisma is increased by 1.
  • Your presence is increased by 1.
  • You gain a +1 bonus to Charm and Performance.

Malfunction. You suffer the skin damage ailment.

Spyre Object Scan.

An Eye Modification.

An object scan is a cluster of interconnected implants that attach to your eye’s photoreceptors, improving your ability to find hidden objects. This modification costs 1095 credits and requires 6 hours of labor to install. Once installed, your awareness is increased by 3. In addition, you can use an action to locate an object. When you do so, you think of an object. All objects other than the object you are thought of become grayscale, giving you advantage on all skill rolls made to find the object but disadvantage to find any other objects. You can end this effect at any time.

Malfunction. You lose the ability to see color. In addition, your awareness is decreased in half and you have a disadvantage on Perception rolls.


Bio License III Head Modifications

Cybros Blastmask.

Face Modification. Weapon License III.

A blastmask is a device installed within a creature’s head and replaces their face with a retractable synthetic one. A blastmask costs 1380 credits and requires 15 hours of labor to install. Once installed, you can retract your face as a bonus action, revealing the weapon below. As an action, you can fire the weapon. The blast mask requires no hand to operate and has a range of 15 / 45 / 180 feet. Attack rolls with a blast mask use your accuracy, and deal 1d10+10 piercing damage. The blast mask has the following weapon properties: Ammunition (pistol), Close Combat, and Covert (26). The blast mask can hold 1 magazine of ammunition, and the ammunition is stored within your face.

Malfunction. The blastmask becomes stuck open and you must make an attack with it each round unless its magazine is empty.

Scrypher Arcane Cerebellum.

Brain Modification.

The arcane cerebellum is an arcane fiber that has been fully integrated into your mind’s membrane. It costs 2,140 credits, requires 20 hours of labor to install. You gain the following benefits:

  • Your Intelligence is increased by 2.
  • You have resistance to psychic damage.
  • You gain a +2 bonus to your Magic.
  • Your Mana is increased by 1.

Malfunction. You become stunned.

Scrypher Linguistic Expansion.

Brain Modification.

A linguistic expansion is a network of arcane fibers woven into your brain that allows you to mentally process and utilize language programs. The expansion costs 1,415 credits and requires 14 hours of labor to install. Once installed, you are able to insert or remove a special program chip called a language program into your temple as an action.

A language program contains the full knowledge of one language, plus one dialect of the language. It includes full knowledge of common slang and cultural significance of the language and dialect (at the time the language program was created).

You are able to have a maximum of 2 language programs inserted into your linguist expansion simultaneously. The cost of a language program can vary based on scarcity of the language. Below you can find base prices assuming regular availability.

  • Ersatz: 100 credits
  • Basic: 125 credits.
  • Primitive: 225 credits.
  • Forge: 275 credits
  • Green: 325 credits
  • Primordial: 475 credits
  • Heretical: 650 credits

Malfunction. You lose the ability to comprehend any languages.


Bio License IV Head Modifications

Scrypher Abjurer Lobe

Brain Modification. MAGI II License

An abjurer lobe is an experimental brain implant in your lower cerebrum that connects to your MAGI and expands its functions. It costs 1,860 credits, requires 15 hours of labor to install, and requires you to have a functional MAGI.

Once installed, you can use a reaction to interrupt the casting of a spell from another creature’s MAGI. You must be able to see the casting creature or the effect of the spell. The casting creature must make an Intelligence saving throw against your Magic. On failure, you interrupt the casting creature’s spell, ending its effects. On a success, you take psychic damage equal to the casting creature’s saving throw and your ability to use your MAGI is disabled for 1 minute.

Malfunction. You lose the ability to cast spells from your MAGI. In addition, you have disadvantage on all Intelligence saving throws.

Cybros Environmental Cognition Membrane

Brain Modification.

The environmental cognition membrane is a modification to your brain that attaches a special artificial membrane to your occipital lobe. It costs 2,790 credits, requires 16 hours of labor to install. Once installed you gain the following benefits:

  • Your Wisdom is increased by 2.
  • Your Awareness is increased by 3.
  • You gain a +2 bonus to Perception.
  • You can’t be surprised while you are conscious.
  • Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.

Malfunction. You become blinded and deafened.

Seimono Soul Shell.

Face Modification. Phasing II License.

The soul shell is a complete facial reconstruction made with spirit infused mithril. It costs 3,375 credits and requires 12 hours of labor to install. You gain the following benefits:

  • Your Charisma is increased by 2.
  • You are immune to possession.
  • You have an advantage on saving throws against eidolon spells or totemic effects.

Malfunction. You suffer the skin damage ailment and have disadvantage on charisma saving throws.

NeuroBuild Absolute Nerve Control System

Nervous System Modification.

The Absolute Nerve Control System (ANCS) is a intricate modification that replaces your entire nervous system. It costs 2750 credits and requires 18 hours of labor to install. Once installed, you gain the following benefits:

  • You do not feel any pain, however you are aware of damage done to your person. You automatically succeed any endurance rolls caused by physical trauma.
  • You are immune to non-lethal damage, unless the damage is psychic.
  • You gain immunity to becoming frightened, paralyzed, and stunned.
  • Your Fortitude and Dexterity based skills,saving throws, and derivatives ignore the effects of exhaustion.
  • Your speed is not decreased due to exhaustion.
  • As long as your limbs are in one piece they can be reattached if severed as an action.