Quicklinks

Unlicensed: Utility Visor
Reconnaissance License I: Darkvision Visor | Telescopic Visor | Thermal Visor
Reconnaissance License II: Mechanical Visor | Radar Visor | Correctional Visor
Reconnaissance License III: Blind Visor | Clone Plane Visor | Combat Visor | Planar Visor

Visors are transparent screens that envelope your head and weigh 1 pound each. All visors can be placed within a small integration slot and requires a small battery to operate in any capacity beyond a personal iuon screen.


Any visor that is integrated into your armor gains a covert value of 15, as the visor becomes fully translucent and difficult to see for others.

Under-Licensed Use. If you attempt to use any visors that you do not have the license for, your inexperience can cause unexpected blackouts. There is a 30% chance that the battery is fully drained and you become blinded for 1 minute.


Unlicensed Visors

Utility Visor. This visor has the same functionality as a handheld except that any interaction can be done entirely via eye and facial movements as well as voice commands. Programs can be installed into a utility visory to give it functionality. Installing a program requires a program chip and takes one minute. A utility visor has [ports] of program ports. Additionally, while this device is enabled it drains 1 cell of energy from its battery every [interval] and projects what you see on the visor directly in front of you, no larger than two feet in any dimension.

BrandCostIntervalPorts
Scypher¢ 701 minute4
Scypher+¢ 1101 minute5
Solarium¢ 16530 minutes2
Solarium Executive¢ 3051 hour3
Zumios¢ 2510 minutes1
Zumios+¢ 9510 minutes3

Reconnaissance License I Visors

Darkvision Visor. This visor is black with a translucent green screen. While this device is enabled it drains 1 cell of energy from its battery every [interval] and gives you darkvision out to [distance] feet

BrandCostIntervalDistance
Atrox¢ 17010 minutes30 feet
Cerberus¢ 8901 minute50,000 feet
Estoic¢ 33530 minutes60 feet
Kijiri1¢ 6105 minute60 feet
Locke¢ 7201 hour60 feet
1 While using a Kijiri Darkvision Visor you can see in both darkness and dim light as if it were bright light within the radius, however you have disadvantage on perception checks and your Awareness is reduced by 5 while in bright light.

Telescopic Visor. This visor is blue and composed of three screens overlapping screens of different sizes. While this device is enabled it drains 1 cell of energy from its battery every [interval] and allows you to view details in objects as if you were far closer. You are able to amplify the size that you view an object by up to 10 times normal size, giving you advantage on Perception checks, but reduces your Awareness by 5.

BrandCostInterval
Daggerr1¢ 3901 hour
Locke¢ 8010 minutes
Spyre2¢ 26530 minutes
1 While using the Daggerr Telescopic Visor, if you spend at least 1 minute observing beasts or plants, the visor can identify the beast or plant and display certain facts about the species. The beast or plant must be a previously discovered and documented species for this to work.
2 Spyre Telescopic Visors have a covert value of 15. This value is increased to 25 when integrated.

Thermal Visor. This visor is maroon with a translucent red screen. While this device is enabled it drains 1 cell of energy from its battery every [interval] and changes your vision to view heat signatures.

BrandCostInterval
Kijiri 1¢ 7905 minutes
Nebula 2¢ 4051 minute
Otova¢ 37530 minutes
Seimono¢ 13510 minutes
1 Kijiri Thermal Visor allows you to see through 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block your vision, as does a thin sheet of lead. However, your vision with this visor only extends up to 30 feet past any material it sees through.
2 Nebula Thermal Visors allow you to use an action while looking at a creature with it to identify the creatures vital signs. If you do so you learn the following information: the creatures rate of blood loss, its heart rate, and its current and maximum hit points. In addition, blood appears as a bright green color instead of being undetected by the visor.

Reconnaissance License II Visors

Mechanical Visor. This visor is orange with a translucent yellow screen. While this device is enabled it drains 1 cell of energy from its battery every [interval] and you gain the ability to see mechanical objects and constructs such as wires, locks, levers, passages, or traps embedded within a wall. These objects release a visible glow, indicating where the mechanical aspects of such objects are, such as the gears, power boxes, or pulleys. The glow can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the glow, as does a thin sheet of lead.

BrandCostInterval
GolemWorks¢ 87515 minutes
Locke¢ 3205 minute
Zumios¢ 60010 minutes

Radar Visor. This visor is gray and has two small antennas sticking out from the side. While this device is enabled it drains 1 cell of energy from its battery every [interval] and increases your Awareness by [bonus].

BrandCostIntervalBonus
Cerberus¢ 49030 minutes+ 2
Naganita¢ 1,1751 minute+ 6
Otova¢ 75015 minutes+ 3
Spyre¢ 3901 hour+ 1

Correctional Visor. This visor is dark purple and has an opaque blue screen. While this device is enabled it drains 1 cell of energy from its battery every [interval] and you automatically see through any visual illusions within your vision.

BrandCostInterval
Scypher¢ 1,0501 minute
Zumios¢ 3556 seconds (1 round)

Reconnaissance License III Visors

Blind Visor. This visor is gray with a opaque black screen. While this device is enabled it drains 1 cell of energy from its battery every [interval] and you gain blindsense out to 30 feet. In addition, you are able to see invisible objects and people within 30 feet of yourself with this visor is enabled.

BrandCostInterval
Cybros1¢ 8506 seconds (1 round)
Kijiri¢ 2,6305 minutes
Naganita¢ 1,5801 minute
1 Cybros Blind Visors will highlight all Cybros devices within 30 feet while enabled including sensors and bugs. This allows you to notice any cybros tech in that radius innately, regardless of your awareness.

Clone Plane Visor. This visor is white with three translucent screens each a different color. While this device is enabled it drains 1 cell of energy from its battery every [interval] and you see the world as if you were within the [plane] clone plane. This visor can not be enabled if you are not on a fragment. While enabled, you create a visual sensor in the clone plane and creatures within the clone plane are able to see the sensor.

BrandCostIntervalPlane
Cybros¢ 2,7501 minuteDream
Scypher¢ 2,4501 minuteShadow
Seimono¢ 2,3751 minuteTotem

Combat Visor. This visor is yellow with two translucent gray screens that expand and shrink. While this device is enabled it drains 1 cell of energy from its battery every [interval] and your Accuracy is increased by [bonus].

BrandCostIntervalBonus
Cerberus¢ 6,6506 seconds (1 round)+ 3
Estoic¢ 1,9006 seconds (1 round)+ 1
Locke¢ 4,1506 seconds (1 round)+ 2

Planar Visor. While this device is enabled it drains 1 cell of energy from its battery every [interval] and you see the presence of planar anomaly within 30 feet of you. If you sense planar anomalies in this way, you can see a faint mist filling the area that is being influenced by planar anomalies. This mists color corresponds to the effect’s plane of origination.

BrandCostInterval
Nebula1¢ 1,9551 minute
Neurobuild 2¢ 2,0051 minute
Scypher 3¢ 1,8751 minute
Seimono¢ 1,4501 minute
1 Nebula Planewalking Visors can be integrated into a bio-channel. If integrated into a bio-channel and enabled, you have advantage on Planar Walking rolls against Abyssal effects.
2 Neurobuild Planewalking Visors can be integrated into a bio-channel. If integrated into a bio-channel and enabled, you have advantage on Planar Walking rolls against Celestial  effects.
3 Scypher Planewalking Visors can be integrated into a bio-channel. If integrated into a bio-channel and enabled, you have advantage on Planar Walking rolls against Infernal effects.