Disguises are stealth devices used to alter your appearance, voice, or other identifying marks to deceive others.

Once equipped to your person, disguises will mask a particular aspect of your identity, such as your face, voice or body shape.

Nevertheless, a disguise alone cannot mask your identity. When using disguise devices and socially interacting with others, you will be required to make Performance skill checks to successfully convince others that your disguise and new identity is real. These checks are similar to other Social Skill Challenges and are made to overcome another creature’s Insight. On a failure, other creatures are able to see through your disguise and can either identify your true identity (if they know who you are) or detect that you are not who you claim to be.

You can apply a disguise to another creature who doesn’t have the licenses to use them. However, this creature has disadvantages on all Performance skill checks to convince others with the disguise.

A disguise is created with up to four components: False marks and vocal, face, and body morphs. The components of a disguise can be purchased together to form one cohesive identity, or separately to merely alter one aspect of your appearance. The components you are able to purchase or create are based on your stealth licensing level:

  • Stealth License I: False Marks
  • Stealth License II: Face Morphs, Vocal Modulator
  • Stealth License III: Body Morphs

Lastly, creating any disguise yourself requires the individual parts for the disguise (detailed under each component), disguise tools, and a workbench or other surface.

Under-Licensed Use. If you attempt to apply a disguise you do not have the license for, your inexperience makes it dangerous. There is a 30% chance that any disguise you apply without the proper license is destroyed and the creature that has the disguise applied to them suffers the Skin Damage ailment until cured. You can never create a disguise without the required licenses.

Quicklinks: False Marks Purchase, Create | Vocal Modulator Purchase, Create | Face & Body Morphs Using a Morph, Morph Bases, Purchase Face Morph, Create Face Morph, Purchase Body Morph, Create Body Morph


False Marks

A false mark is an artificial marking created using high-grade cosmetics and resin. When applied to your skin or a morph, the marking fuses with the skin or morph and changes its appearance seamlessly. False marks can be anything from a scar, tattoo, blemish, or a bruise. They are typically used when faking injuries or faking a gang affiliation with a disguise.

You can use an action to place a false mark onto a creature’s skin or another disguise (like a morph). After 1 minute, the marking will fuse into the applied surface and become indistinguishable from a real mark.

The false mark will remain on your skin or your morph until you remove it. Safely removing the mark takes 1 minute. When safely removed, the false mark can be re-applied to a creature over the course of 1 minute. If the mark is forcefully removed faster, the mark is destroyed. Any creatures aware that you are wearing a false mark can attempt to disarm the mark, removing it immediately.

False marks can be made of three different kinds of resin. These resin types determine how difficult it is to produce a finished mark and how much it will cost to buy one.

  • Black resin can only make marks in a single color (traditionally black).
  • Colored resin allows you to make marks with any number of color variance.
  • Textured resins are supplemental resins that are used alongside black or colored resins to add depth to the mark. It is used for scabs, scars, or other textured markings.

Purchasing a False Mark

You can purchase a false mark. The price for a purchased mark is as follows:

  • Black resin marks cost 35 credits per 6 inch square
  • Colored resin marks cost 55 credits per 6 inch square
  • Textured resin marks increase the cost by 50 credits per 6 inch square.
  • False marks that are larger than a single 6 inch square have a 5 credit tax per additional square.

When purchasing a false mark, you will not be able to purchase a specific mark, only pre-made generic marks. If you require a specific mark, it can be commissioned with a 25% credit premium, though taboo marks and marks associated with syndicates and cults can never be commissioned outside of a black market. In such a place, the premium can be anywhere from 50% to 200% depending on the mark.

Creating a False Mark

A false mark must be created on a sheet of transfer foil and requires at least 1 vial of resin. You can spend a vial of resin and 1 hour uninterrupted to create a false mark no larger than 6 inches in any dimension, an additional vial of resin and hour is required for every additional 6 inch panel required for the marks size.

After the hour(s) of labor, you must make a Sleight of Hand roll. The DC of the roll is determined by the type of resin you are using. Additionally, you have disadvantage whenever you create a false mark that impersonates a creature’s specific mark rather than an original design. This disadvantage is removed if you have a 2D or 3D visual file that contains an image of the mark.

Resins

Resin is sold in vials, and comes in three varieties: black, colored, and textured.

  • Black resin costs 10 credits per vial and has a DC of 12 to work with.
  • Colored resin costs 25 credits per vial and has a DC of 15 to work with.
  • Textured resins costs 40 credits per vial and the Sleight of Hand DC is increased by 5 when using a textured resin.

Transfer Foil

Transfer foil is sold in sheets of 6 inch squares, though multiple sheets can be placed together to create larger pieces. Transfer foils are sold in packages of 10 sheets for 5 credits.

When creating a false mark that requires more than one transfer foil, the Sleight of Hand DC is increased by 2 for each additional sheet required.


Vocal Modulator

A vocal modulator is a small patch that you attach to your neck and allows you to change your voice.

Applying a vocal modulator requires an action, and once applied, the effect begins instantly. When applied, your voice is replaced with a voice that was designed into the modulator at the time of its creation. Creatures who are not suspicious of your identity or voice will believe the voice modulator to be your true voice.

The vocal modulator is obvious if not covered by a facial morph, false mark, or clothing. A modulator can not be removed without the face morph being removed first. A creature that is able to see the modulator can use an action to disarm it.

The vocal modulator will remain in effect until you remove it. Safely removing it takes an action. When safely removed, the vocal modulator can be re-applied to the same creature or a different one. If the modulator is forcefully removed, the modulator is destroyed and you suffer 1d8 piercing damage and become mute until you recover hit points equal to the amount lost in this way.

Purchasing a Vocal Modulator

You can purchase a vocal modulator for 350 credits. When purchasing a vocal modulator, you will not be able to purchase a specific voice, only pre-made generic voices. If you require a specific voice, it can be commissioned with a 25% credit premium, though voices of existing people, and especially high-profile people, can never be commissioned outside of a black market. In such places, the premium can be anywhere from 50% to 500% depending on the identity of the person your modulator impersonates.

Creating a Vocal Modulator

A vocal modulator must be created with a 250 credit blank modulator and requires a device you can interface with, such as a terminal or handheld, and a relay to connect the two. You can spend  3 hours of labor to program a blank modulator to make the specific voice you need.

After the hours of labor, you must make a DC 18 Hacking roll. You have disadvantage whenever you create a vocal modulator that impersonates a creature’s voice rather than an original voice. This disadvantage is removed if you have an audio file connected to the interfacing device that contains the creature’s voice for at least 10 minutes. You must be able to understand the language and dialect within the recording to receive this benefit.


Face & Body Morphs

Face morphs and body morphs are special disguises that fuse to your body, allowing the morph’s features to become yours.

Face Morph. A face morph is a morph that you attach to your skull. When unattached, the face morph appears like a sheet of skin with a face that matches the one created into it. Once attached, it fuses to your skull and replaces your facial features (including your hair, face, eyes, ears, neck, and the shape of your skull) with the physical features designed into the morph.

Body Morph. A body morph is a disguise that you wear and covers your body from below your neck to your feet. When unattached, the body morph appears like an elongated bodysuit. Once attached, it fuses to your skin, altering your body’s appearance (including your shape, height, physique, and skin tone) with the characteristics designed into the body morph. However, the body morph’s changes to your physiology are aesthetic and are not functional. For example, your jump distance does not increase and your actual weight measured on a scale does not change. The body morph is also unable to change any features that are above the neck.

Using Face & Body Morphs

The process of attaching and fusing to a force morph takes 1 minute and the process for a body morph takes 10 minutes.

After it is successfully applied, creatures who are not suspicious of your identity or appearance will believe a face or body morph’s appearance to be your true appearance and the morph is indistinguishable from regular characteristics.

A face or body morph can stay equipped until you remove it. You can perform regular activities as normal with a morph on, though you may face limitations based on the morph’s base (see morph bases below).

Safely removing takes 1 minute for a face morph and 10 minutes for a body morph. If safely removed, the morph can be reapplied again at another time. A morph removed quicker than 1 minute will destroy the morph entirely and you suffer the Skin Damage ailment until cured.

Morph Bases

Face morphs and body morphs are built on top of a material known as a morph base, all morphs require a morph base to construct.

A morph base is produced by different companies and supplies. Each morph base can operate best in certain situations and certain conditions can destroy or reveal the morph. Additionally, the type of morph base you choose to use will alter how difficult it is to produce a face or body morph or how much it will cost to purchase one. These details are included in the face morph and body morph respectively.

  • Otova Morph Base. When submerged in water for at least one minute, an Otova morph base orph base harmlessly breaks apart into ruined scraps that float through the water.
  • Kijiri Morph Base. While exposed to bright sunlight, a Kijiri morph base becomes transparent and reveals your real head beneath the morph.
  • Guile Morph Base. When exposed to astral space or an astral phenomenon, the Guile morph base superheats before igniting into flames. The flames deal 1d12 fire damage to the wearer every 6 seconds (1 round) and the wearer gains the Skin Damage ailment until cured.
  • Inquisitorial Morph Base. The Inquisitorial morph base can only be removed when revealing solvent is applied to it. Revealing solvent is only produced by the inquisition and can only be obtained through the government or at an extreme premium on the black market. This type of morph requires special clearances from the government to use. Owning an Inquisitorial morph without permits is grounds for arrest and interrogation by the Inquisition.

Purchasing a Face Morph

You can purchase a face morph. The price for a purchased face morph depends on its morph base. Face morphs purchased typically do not include eye patches or dental morphs (see creating a face morph below).

  • Otova Morph Base costs 455 credits.
  • Kijiri Morph Base costs 615 credits.
  • Guile Morph Base costs 765 credits.
  • Inquisitorial Morph Base is not available for regular purchase. It must be crafted or purchased through a specialty black market supplier, and can reach prices of over 10,000 credits.

When purchasing a face morph, you will not be able to purchase a specific face, only pre-made generic faces. If you require a specific face, it can be commissioned with a 25% credit premium, though faces of existing people, and especially high-profile people, can never be commissioned outside of a black market. In such places, the premium can be anywhere from 50% to 500% depending on the identity of the person your morph impersonates.

Creating a Face Morph

A face morph must be created on a facial morph base and requires 1 set of morph paint and a morph head hair bundle (detailed under morph accessories below). You must labor for 8 hours to create a face morph (this can be spread out over multiple days).

After the hours of labor, you must make a Sleight of Hand roll. The DC of the roll is determined by the brand of morph base you are using. Additionally, you have disadvantage whenever you create a face morph that impersonates a creature’s specific head rather than an original design. This disadvantage is removed if you have a 3D visual file that contains an image of the head.

Facial morph bases are:

  • Otova Morph Base costs 150 credits and has a DC of 12 to work with.
  • Kijiri Morph Base costs 250 credits and has a DC of 15 to work with.
  • Guile Morph Base costs 450 credits and has a DC of 18 to work with.
  • Inquisitorial Morph Base has a DC of 25 to work with and is not available for regular purchase. It must be crafted or purchased through a specialty black market supplier, and can reach prices of over 6,000 credits.

Purchasing a Body Morph

You can purchase a body morph. The price for a purchased body morph depends on its morph base. Body morphs purchased typically do not include any accessories beyond body hair.

  • Otova Morph Base costs 1,470 credits.
  • Kijiri Morph Base costs 1,900 credits.
  • Guile Morph Base costs 2,830 credits.
  • Inquisitorial Morph Base is not available for regular purchase. It must be crafted or purchased through a specialty black market supplier, and can reach prices of over 30,000 credits.

When purchasing a body morph, you will not be able to purchase a specific body, only pre-made generic bodies. If you require a specific body, it can be commissioned with a 25% credit premium. In addition, you can purchase body morphs that have inhuman features, but these are typically only purchased from special shops and cost a premium.

Creating a Body Morph

A body morph must be created on a body morph base and requires 3 sets of morph paint and a morph body hair bundle (detailed under morph accessories below). You must labor for 32 hours to create a body morph (this can be spread out over multiple days).

After the hours of labor, you must make a Sleight of Hand roll. The DC of the roll is determined by the brand of morph base you are using. Additionally, you have disadvantage whenever you create a body morph that impersonates a creature’s specific body rather than an original design. This disadvantage is removed if you have a 3D visual file that contains an image of the body.

Body morph bases are:

  • Otova Morph Base costs 750 credits and has a DC of 12 to work with.
  • Kijiri Morph Base costs 1,000 credits and has a DC of 15 to work with.
  • Guile Morph Base costs 1,750 credits and has a DC of 18 to work with.
  • Inquisitorial Morph Base has a DC of 25 to work with and is not available for regular purchase. It must be crafted or purchased through a specialty black market supplier, and can reach prices of over 15,000 credits.

Morph Accessories

When crafting a morph, the use of accessories are vital to creating complex or detailed products. While a few accessories are required, such as morph paint, others are optional and can be used for more complex morphs.

Dental Morphs

Dental morphs can be optionally purchased. Dental morphs cost 15 credits per morph. Without these, your natural teeth will show through the face morph. Dental morphs can make it so teeth appear missing, damaged, or even replaced with prosthetics.

Eye Patches

Eye patches can be optionally purchased. Without these, your natural eyes show through the morph. The patches cost 5 credits per patch, and two are needed to cover both eyes. You can choose the eye color of the patch, though unusual colors or heterochromia eyes are rarer and often cost up to 10 credits each.

Hair Bundle, Body

Body hair bundles come as a pouch containing many patches of body hair. 1 bundle is able to cover up to 5 square feet of skin with body hair. You can choose what color you want (though it may be difficult to find unique hair colors). The bundle weighs one-quarter pound and costs 30 credits.

You can purchase a bundle as a blank, allowing you to dye the hair any color with standard hair dyes found in retail stores. Blank hair bundles are sold at a 20% discount.

Hair Bundle, Head

Head hair bundles come as a pouch containing eyebrows and lashes. It can optionally contain a beard and a head of hair. You can choose what color you want (though it may be difficult to find unique hair colors). The bundle weighs one-quarter pound. The cost of the bundle depends on your needs.

  • The base bundle costs 10 credits
  • An optional beard costs 15 credits
  • An optional head of hair costs 20 credits.

For every color used in the hair bundle beyond the first, the price is increased by 10 credits.

You can purchase a bundle as a blank, allowing you to dye the hair any color with standard hair dyes found in retail stores. Blank hair bundles are sold at a 20% discount.

Morph Paint

Morph paint comes as a set of 8 pigments that can be mixed to create skin tones, freckles, or other complexions. It costs 20 credits per set and weights one-quarter pound. It is used for the creation of all morphs.

Morph Clay

Morph clay comes as a package weighing half a pound. It can be used to shape into abnormal features and attached to face and body morphs. It can also be used to build on top of features already built into a morph, such as adding a larger nose or changing the nose’s shape. It is commonly used to create horns, flayed skin, or other extremities beyond what is typically found on a person. One package of morph clay can be used to create 6 cubic inches of features and costs 60 credits. If morph clay is used, you must also purchase an additional set of morph paint.