All characters must choose one of the four roles: Agent, Face, Muscle, or Tech. Your role determines what paths you can take.
- Agents are characters that tend to excel in espionage.
- Faces are character who tend to excel in social situations.
- Muscles are characters that tend to excel in open combat.
- Techs are characters that tend to excel in technology and device usage.
You can search and filter the paths available below.
Paths
agent, face
Path of Acting
Milestone One
Dialect +1
Milestone Two
Insight +1
Milestone Three
Performance +1
Capstone
Method Actor
Capstone Feature:
While you are impersonating another person (real or fictional) you can take 1 minute to enter into a deep act. In a deep act, creatures are unable to discover that you are impersonating another through the use of magic or devices that detect emotions or thoughts. In addition, you are always able to answer questions in a quick and consistent manner to prevent discrepancies. However, while engaged in a deep act you are unable to communicate as your real persona as you enter the role fully. You can end the deep act at any by taking 1 minute to disassociate from the role.
agent, face, muscle, tech
Path of Addiction
Milestone One
Lethal Dose + 3
Milestone Two
Hit Points + 4
Milestone Three
Fortitude Saving Throw +1
Capstone
Drug Resistance
Capstone Feature:
You have advantage on all Constitution saving throws to resist gaining any levels of addiction.
agent, muscle, tech
Path of Adenaline
Milestone One
Safe Fall +5
Milestone Two
Initiative +1
Milestone Three
Sleight of Hand +1
Capstone
Combat Driving
Capstone Feature:
You are not disadvantaged on attack rolls made while piloting a vehicle.
face, tech
Path of Analysis
Milestone One
Insight +1
Milestone Two
Awareness +1
Milestone Three
Technology +1
Capstone
Analytical
Capstone Feature:
You have advantage on all intelligence skill rolls made to analyze data.
agent, face
Path of Assassination
Milestone One
Recovery +1
Milestone Two
Insight +1
Milestone Three
Charisma Skill Point Limit +1
Capstone
Assassination
Capstone Feature:
On the turn you draw a covert weapon, any creature hit by the drawn covert weapon takes your surprise damage if the hit creature was not aware of the weapon.
agent, face, tech
Path of Beauty
Milestone One
Presence +1
Milestone Two
Recall +1
Milestone Three
Charm +1
Capstone
Innocent Beauty
Capstone Feature:
Creatures capable of empathy must succeed a Wisdom saving throw (DC equal to your Presence) in order to bring unprovoked bodily harm or emotional trauma to you.
agent, muscle
Path of Brutality
Milestone One
Surprise Damage +5
Milestone Two
Hit Points + 4
Milestone Three
Critical Threshold -1
Capstone
Crushing Blow
Capstone Feature:
Bonus Action: When you hit a creature with a might attack roll on your turn, you can take the shove action as a bonus action targeting the hit creature, regardless of distance.
agent, face, tech
Path of Bureaucracy
Milestone One
Recall +1
Milestone Two
Skill Points +2
Milestone Three
Corporate +1
Capstone
Worker Drone
Capstone Feature:
You have advantage on Endurance rolls when performing menial tasks, labor, or nothing at all. In addition, you can type and fill out forms or paperwork at twice that pace of others, and have advantage on Perception rolls to identify forged corporate paperwork.
face, tech
Path of Dealing
Milestone One
Insight +1
Milestone Two
Presence +1
Milestone Three
Negotiation +1
Capstone
Hostage Negotiation
Capstone Feature:
You are not disadvantaged on negotiation rolls made against hostile creatures.
agent, muscle
Path of Destruction
Milestone One
Carry Weight +5
Milestone Two
Unarmed Damage +2
Milestone Three
Destructon +1
Capstone
Critical Damage +15
face, tech
Path of Discovery
Milestone One
Interest +2
Milestone Two
Awareness +1
Milestone Three
Perception +1
Capstone
Secret Hunter
Capstone Feature:
You have advantage on Perception checks to search for hidden passages, buttons, or other hidden objects.
agent, tech
Path of Dishonor
Milestone One
Unarmed Damage +2
Milestone Two
Covert +1
Milestone Three
Intimidation +1
Capstone
Innoble Fighter
Capstone Feature:
Whenever you hit a creature that is prone or incapacitated you add your surprise damage to the damage done.
face, tech
Path of Diversity
Milestone One
Activity +2
Milestone Two
Presence +1
Milestone Three
Language +1
Capstone
Skill Points +6
agent, muscle
Path of Elimination
Milestone One
Run Speed +5
Milestone Two
Climb Speed +5
Milestone Three
Stealth +1
Capstone
Surprise Damage +15
agent, muscle
Path of Ferality
Milestone One
Safe Fall +5
Milestone Two
Hit Points + 4
Milestone Three
Awareness +2
Capstone
Beast Lore
Capstone Feature:
You have advantage on Survival checks made to recall the behaviors of, and identify, beasts. In addition, you have advantage on attack rolls against beasts.
face, tech
Path of Heart
Milestone One
Hit Points + 4
Milestone Two
Recovery +1
Milestone Three
Planar Walking +1
Capstone
Humanity +1
face, tech
Path of Heresy
Milestone One
Covert +1
Milestone Two
Dialect +1
Milestone Three
Secret Society +1
Capstone
Anomaly Repulsion
Capstone Feature:
You have advantage whenever you make a Charisma saving throw to avoid entering a planar anomaly.
agent, muscle
Path of Instinct
Milestone One
Run Speed +5
Milestone Two
Awareness +1
Milestone Three
Survival +1
Capstone
Save Points +2
face, tech
Path of Integration
Milestone One
Hit Points + 4
Milestone Two
Mana +1
Milestone Three
Intelligence Saving Throw +1
Capstone
Forcefield +1
face, muscle
Path of Luck
Milestone One
Safe Fall +5
Milestone Two
Critical Damage +5
Milestone Three
Critical Threshold -1
Capstone
Lucky Break
Capstone Feature:
Whenever you roll a 1 on a d20 roll, you can reroll it.
face, tech
Path of Luxury
Milestone One
Activity +2
Milestone Two
Presence +1
Milestone Three
High Society +1
Capstone
Refined Taste
Capstone Feature:
You have advantage on all skill rolls to identify forgeries or determine value of objects.
muscle, tech
Path of Operations
Milestone One
Recall +1
Milestone Two
Carry Weight +5
Milestone Three
Assembly +1
Capstone
Forensic Mechanics
Capstone Feature:
You have advantage on Perception and Technology checks when examining technology, vehicles, or devices to see if they have been tampered with or recently disassembled or assembled.
agent, tech
Path of Organization
Milestone One
Awareness +1
Milestone Two
Recall +1
Milestone Three
Database +1
Capstone
Shortcode Savant
Capstone Feature:
You can use shortcodes even when you are not the SuperUser of your side’s MainFrame. In addition, when you are the SuperUser of a MainFrame you can perform one shortcode as a bonus action on your turn in virtual combat.
agent, face, muscle
Path of Paranoia
Milestone One
Surprise Damage +5
Milestone Two
Initiative +1
Milestone Three
Insight +2
Capstone
Quick Hit
Capstone Feature:
Whenever you damage a creature that hasn't taken a turn in the combat yet, The creature takes additional damage equal to your surprise damage. This damage can only be dealt to a creature once per turn, and it does not get applied to a creature that has taken your surprise damage from another source this turn.
face, muscle
Path of Popularity
Milestone One
Presence +1
Milestone Two
Dialect +1
Milestone Three
Skill Points +4
Capstone
Spotlight
Capstone Feature:
You bestow inspiration everywhere you go. You gain a 20-foot aura of inspiration. Your presence is increased by 1 for every supportive creature within the aura, up to a maximum of 6, and all supportive creatures within the aura have their presence increased by half as much (rounded down). A supportive creature is one that believes in you and would aid you in your current objective.
agent, face, muscle, tech
Path of Poverty
Milestone One
Awareness +1
Milestone Two
Run Speed +5
Milestone Three
Streetwise +1
Capstone
Covert +3
agent, muscle
Path of Precision
Milestone One
Critical Damage +5
Milestone Two
Safe Fall +5
Milestone Three
Accuracy +1
Capstone
Disarming Shot
Capstone Feature:
Action: If you are holding a thrown or ranged weapon, you can attempt a disarm action against a creature within range of your weapon. You fire 1 piece of ammunition or throw the weapon at the targets hand to do so. On a successful disarm, you can not take the disarmed item.
agent, muscle
Path of Preservation
Milestone One
Carry Weight +5
Milestone Two
Recovery +1
Milestone Three
Hit Points + 8
Capstone
Armor Class +1
face, muscle
Path of Protection
Milestone One
Hit Points + 4
Milestone Two
Carry Weight +5
Milestone Three
Melee Armor Class +1
Capstone
Protection Expertise
Capstone Feature:
Whenever you take the protect reaction, the attack made against you is not made with advantage.
agent, face, muscle, tech
Path of Recovery
Milestone One
Recovery +1
Milestone Two
Lethal Dose + 3
Milestone Three
Science +1
Capstone
Medical Expertise
Capstone Feature:
Whenever you cause a creature to roll it’s recovery die, the creature receives a +2 bonus on the die roll. If the creature rolls more than 1 recovery die, the bonus is applied to each die.
face, tech
Path of Scholarship
Milestone One
Interest +2
Milestone Two
Skill Points +2
Milestone Three
Recall +2
Capstone
Agile Research
Capstone Feature:
Any time you take to make objects, gain licenses, or perform other downtime activities is reduced by 1 for every 10 hours it would normally take.
muscle, tech
Path of Scouting
Milestone One
Recovery +1
Milestone Two
Recall +1
Milestone Three
Fortitude Saving Throw +1
Capstone
Superior Stamina
Capstone Feature:
If you would recover exhaustion while you have 0 exhaustion levels, you can reduce your exhaustion level by 1 into the negatives (to a minimum of -4). Negative exhaustion has no effect on your character, but it must be increased beyond 0 before exhaustion begins to affect you.
face, tech
Path of Secrets
Milestone One
Choose 2 Interests from: Aberation, Angel, Demon, Devil
Milestone Two
Language: Heretical
Milestone Three
Charisma Saving Throw +1
Capstone
Paranormal Defense
Capstone Feature:
Your AC is increased by 2 against all extraplanar creatures that you have as interests.
agent, face
Path of Smuggling
Milestone One
Carry Weight +5
Milestone Two
Dialect +1
Milestone Three
Covert +2
Capstone
Master Smuggler
Capstone Feature:
All one-handed weapons gain covert value of 10 unless the weapon has a higher covert value already.
face, tech
Path of Sorcery
Milestone One
Magic +1
Milestone Two
Mana +1
Milestone Three
Spell Storage +1
Capstone
Integrated Cantrip
Capstone Feature:
You can use an action to integrate a spell chip that has no mana cost into your MAGI permanently. This integration does not take up any space in your spell storage. The effects of the spell are always enabled and accessible to you without the need to cast the spell, and you can ignore any requirements needed for the spell. Once you have integrated a spell chip in this way, you can not integrate another.
agent, muscle
Path of Strength
Milestone One
Carry Weight +5
Milestone Two
Long Jump +5, High Jump +2
Milestone Three
Might +1
Capstone
Critical Threshold -2
agent, muscle
Path of Submersion
Milestone One
Hold Breath + 5 rounds (30s)
Milestone Two
Hit Points + 4
Milestone Three
Swim Speed +10
Capstone
Aquatic Combat
Capstone Feature:
You are not disadvantaged on attack rolls made while swimming.
agent, muscle
Path of Travelling
Milestone One
Choose 3 Interests: Fragments
Milestone Two
Dialect +1
Milestone Three
Cosmology +1
Capstone
All Speeds +5
agent, face, tech
Path of Trickery
Milestone One
Choose 3 Activities: Game / Sports
Milestone Two
Insight +1
Milestone Three
Deception +1
Capstone
Stalker
Capstone Feature:
Bonus Action As a bonus action, you can choose a creature that you can see. The chosen creature becomes your target. The targets awareness is reduced by 5 when it is compared to your hidden value or your equipment.
agent, face
Path of Tumbling
Milestone One
Run Speed +5
Milestone Two
Long Jump +5, High Jump +2
Milestone Three
Acrobatics +1
Capstone
Safe Fall +15
agent, face, muscle
Path of Wrestling
Milestone One
Unarmed Damage +2
Milestone Two
Carry Weight +5
Milestone Three
Overpower +1
Capstone
Master Grappler
Capstone Feature:
You have advantage on all shove actions and unarmed strikes you make against a creature grappled by you.