Quicklinks

Bugs

Reconnaissance License I: Audio Bug | Picture Bug
Reconnaissance License II: Olfactory Bug | Mapping Bug
Reconnaissance License III: Tactile Bug

Sensors

Unlicensed: Sensor Badge
Reconnaissance License I:
Auditory Sensor | Laser Sensor | Visual Sensor
Reconnaissance License II: Pressure Sensor | Emotional Sensor
Reconnaissance License III: Life Sensor


Bugs

Bugs are an observation device that allows you to experience a location remotely. A bug weighs a half pound. Each bug will attempt to send a stream of data. By itself, this bug does nothing. However, the bug can be relayed to many devices to create a variety of effects. A few examples are listed here:

  • When relayed into a ioun speaker, screen, or visor, the device will play any data the device is capable of displaying that is being sent from the bug.
  • When relayed into a terminal, the data being sent can be recorded and saved into memory strands, or further relayed.

Under-Licensed Use. If you attempt to use any bugs that you do not have the license for, your inexperience can cause a malfunction. There is a 30% chance that the bug will never send any data.


Reconnaissance License I Bugs

Audio Bug. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the bug. Once planted, the bug will fuse into its surface and will start to send a stream of any auditory data it is able to hear. This bug is capable of hearing noises up to the same distance as a normal creature. The bug will evaporate into nothingness after [duration].

BrandCostCovert DCDuration
Atrox¢ 1808Permanent
Cybros1¢ 680224 hours
Estoic¢ 45016Permanent
Otova¢ 1202024 hours
Scrypher¢ 210185 days
Spyre¢ 2901630 days
1Cybros audio bugs are invisible once placed.

Picture Bug. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the bug. This bug must be planted with a specific directionality as it is only able to see in a 60 degree cone. Once planted, the bug will fuse into its surface and will start to send a stream of 2D visual data that appears within it’s cone of vision.  The bug will evaporate into nothingness after [duration].

Relayed with a Visor. A notable relay with a picture bug is with a visor: you can use any special properties of the visor while you watch though the picture bug (such as using a telescopic visor to zoom into the picture)

BrandCostCovert DCDuration
Atrox¢ 2008Permanent
Cybros1¢ 720224 hours
Estoic¢ 59016Permanent
Otova¢ 1402024 hours
Scrypher¢ 240185 days
Spyre¢ 3401630 days
1Cybros picture bugs are invisible once placed.

Reconnaissance License II Bugs

Olfactory Bug. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the bug. Once planted, the bug will fuse into its surface and will start to send a stream of any olfactory data it is able to detect. This bug is capable of detecting olfactory experiences with the same reliability of a normal creature. The bug will evaporate into nothingness after [duration].

BrandCostCovert DCDuration
Atrox¢ 1308Permanent
Cybros1¢ 440224 hours
Estoic¢ 31016Permanent
Otova¢ 902024 hours
Scrypher¢ 160185 days
Spyre¢ 2301630 days
1Cybros olfactory bugs are invisible once placed.

Mapping Bug. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the bug. Once planted, the bug will fuse into its surface and will start to send a stream of 3D visual data that appears within a 15 foot radius of the bug. In the event that the receiving device is attempting to display the received data but is not capable of displaying such size of 3D visual data, it will display the data scaled down to fit. The bug will evaporate into nothingness after [duration].

BrandCostCovert DCDuration
Atrox¢ 3508Permanent
Cybros 1¢ 1,260224 hours
Estoic¢ 1,03516Permanent
Otova¢ 2452024 hours
Scrypher¢ 420185 days
Spyre¢ 5951630 days
1Cybros mapping bugs are invisible once placed.

Reconnaissance License III Bugs

Tactile Bug. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the bug. Once planted, the bug will fuse into its surface and will start to send a stream of 3D visual data and its associated tactile data that appears within a 15 foot radius of the bug. In the event that the receiving device is attempting to display the received data but is not capable of displaying such size of 3D visual data, it will display the data scaled down to fit. The bug will evaporate into nothingness after [duration].

BrandCostCovert DCDuration
Atrox¢ 4408Permanent
Cybros1¢ 1,575224 hours
Estoic¢ 1,29516Permanent
Otova¢ 3052024 hours
Scrypher¢ 425185 days
Spyre¢ 7451630 days
1Cybros tactile bugs are invisible once placed.

Sensors

Sensors are an observation device that allows you to monitor for a very specific type of activity. A sensor weighs a quarter pound. Each sensor will emit a positive signal once it has been triggered. By itself, this signal does nothing. However, the sensor can be relayed to many devices to create a variety of effects. A few examples are listed here:

  • When relayed into a ioun speaker, the speaker will play a series of beeping noises to alert people that it has been triggered.
  • When relayed into a ioun screen or visor, the device will flash a warning screen to alert the observer.
  • When relayed into a charge (even a null charge), the charge will detonate immediately.

Under-Licensed Use. If you attempt to use any sensors that you do not have the license for, your inexperience can cause false data. There is a 30% chance that the sensor will never send a signal.


Unlicensed Sensors

Sensor Badge. This badge is a small metallic disc, around 3 inches in diameter. This badge costs 10 credits and weighs minimal on it’s own, though 10 of these together weigh one pound. When a sensor is planted, the creature planting the sensor can attune any number of sensor badges to the sensor. A creature that holds a sensor badge will not trigger any sensors that the held badge is attuned to, however the badge must be in contact with your skin in order to function. A sensor badge is commonly branded with a corporate logo and can have up to 3 words engraved onto it.


Reconnaissance License I Sensors

Auditory Sensor. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the sensor. This sensor will emit a positive signal if it detects a notable increase of noise above the ambient noise level of the room it is planted within (such as voices, loud footsteps, or machinery). Once planted, the sensor will fuse into its surface and will evaporate into nothingness after [duration].

BrandCostCovert DCDuration
Atrox¢ 908Permanent
Cybros1¢ 340201 hour
Estoic¢ 22514Permanent
Kijiri2¢ 351810 minutes
Otova¢ 60186 hours
Scrypher¢ 1051624 hours
Spyre¢ 145147 days
1 Cybros auditory sensors are invisible once placed.
2 Kijiri auditory sensors can be deployed as a bonus action and can be deployed by throwing the sensor up to 15 feet away. When deploying a Kijiri sensor you can make a Slight of Hand roll. Any creature with less Awareness than the result will not notice you deploying kijiri sensors.

Laser Sensor. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the sensor. This sensor comes as two parts and will create a laser between both parts. This laser is only visible to creatures with thermal vision. These two parts can be no more than 15 feet away from each other. This sensor will emit a positive signal if any object or creature crosses through the laser, however invisible creatures or objects will not trigger this sensor. Once planted, the sensor will fuse into its surface and will evaporate into nothingness after [duration].

BrandCostCovert DCDuration
Atrox¢ 1358Permanent
Cybros1¢ 420201 hour
Estoic¢ 29514Permanent
Kijiri2¢ 651810 minutes
Otova¢ 105186 hours
Scrypher¢ 1701624 hours
Seimono3¢ 280162 days
Spyre¢ 210147 days
1 Cybros laser sensors are invisible once placed.
2 Kijiri laser sensors can be deployed as a bonus action and can be deployed by throwing the sensor up to 15 feet away. When deploying a Kijiri sensor you can make a Slight of Hand roll. Any creature with less Awareness than the result will not notice you deploying kijiri sensors.
3 Seimono laser sensors will only trigger if the laser detects a sudden increase in temperature such as a living creature walking through it.

Visual Sensor. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the sensor. This sensor will emit a positive signal if it detects any movement within it’s cone of vision. This movement must not be in obscurement. Smoke, rain, snow, or other environmental phenomena can obscure the sensor’s vision. Invisible objects that are moving will not trigger this sensor. Once planted, the sensor will fuse into its surface and will evaporate into nothingness after [duration].

BrandCostCovert DCDuration
Atrox¢ 1008Permanent
Cybros1¢ 360201 hour
Estoic¢ 24514Permanent
Kijiri2¢ 401810 minutes
Otova¢ 70186 hours
Scrypher¢ 1201624 hours
Seimono3¢ 210162 Days
Spyre¢ 170147 days
1 Cybros visual sensors are invisible once placed.
2 Kijiri visual sensors can be deployed as a bonus action and can be deployed by throwing the sensor up to 15 feet away. When deploying a Kijiri sensor you can make a Slight of Hand roll. Any creature with less Awareness than the result will not notice you deploying kijiri sensors.
3 Seimono visual sensors detect heat signatures, rather than normal vision. As such, this sensor emits a positive signal when it detects a sudden shift in temperature.

Reconnaissance License II Sensors

Pressure Sensor. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the sensor. This sensor is a one-foot square of translucent film that can be shaped by hand and covers a surface. Squares can be connected together by placing them next to one another to produce a larger sensor, though you can only connect sensors together if they are the same brand. It will emit a positive signal if it detects any pressure or weight difference within its area.  Once planted, the sensor will fuse into its surface. You have a one minute window to place any objects or creatures onto the pressure sensor before it monitor pressure differences. The sensor will evaporate into nothingness after [duration].

BrandCostCovert DCDuration
Atrox¢ 256Permanent
Cybros1¢ 135201 hour
Estoic¢ 6012Permanent
Otova¢ 20166 hours
Scrypher¢ 351424 hours
Spyre¢ 45127 days
1 Cybros pressure sensors are invisible once placed.

Emotional Sensor. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the sensor. When this sensor is planted, the sensor can be tuned to a particular emotion (such as fear, anger, pleasure, surprise, disgust, sadness or another emotion approved by your GM). This sensor will emit a positive signal if a creature within 60 feet of it experiences the particular emotion. Once planted, the sensor will fuse into its surface and will evaporate into nothingness after [duration].

BrandCostCovert DCDuration
Atrox¢ 1358Permanent
Cybros1¢ 420201 hour
Estoic¢ 29514Permanent
Otova¢ 105186 hours
Scrypher¢ 1701624 hours
Spyre¢ 210147 days
1 Cybros emotional sensors are invisible once placed.

Reconnaissance License III Sensors

Life Sensor. As an action you can plant this object onto a surface you can reach. A creature requires a [covert DC] Awareness to notice the sensor. This sensor will emit a positive signal if it detects any living creature within 60 feet of itself. The sensor’s detection can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the sensors detection, as does a thin sheet of lead. Once planted, the sensor will fuse into its surface and will evaporate into nothingness after [duration].

BrandCostCovert DCDuration
Cybros1¢ 950201 hour
Estoic¢ 68514Permanent
Scrypher¢ 5251624 hours
1 Cybros life sensors are invisible once placed.